Launchpad flies into battle, crashing his way through enemy lines.
"If it's got wings, I can crash it!"
Specify number or math expression, e.g. x*1.2
Launchpad fires a flare gun into the sky, blinding enemies for 10 seconds and calling down a supply crate that either heals all allies for 1600k+16sp HP or gives all allies 1000 energy.
The energy given to allies is reduced when the ally is above level <level>.
At the beginning of each wave, the wreckage from Launchpad's entrance is now on fire. This deals 300k + 6sp damage and stuns enemies hit by the wreckage for 6 seconds.
Once per wave, when Launchpad's HP falls below 50% of his max HP, he strikes a pose, and heals himself for 600k+6sp HP, gives allies 150k + 1.5sp basic damage for 10 seconds, and blinds enemies for 10 seconds.
Launchpad increases all allies' max HP by 500k + 5sp.
When Launchpad uses "Flare Up", his ally with the lowest HP becomes invincible for 5 seconds. All other allies gain 600k basic damage and 400k skill power for 8 seconds.
The invincibility has a chance to fail on allies above level <level>.
Team Fantastic Damage
Knot A Fan
Extra Energy Conservation