Clawhauser brings his favorite food onto the battlefield -- donuts! Watch out as he devours these delicious treats for an instant sugar boost.
"Are you familiar with Gazelle, greatest singer of our lifetime, angel with horns?"
Specify number or math expression, e.g. x*1.2
Clawhauser dances until he runs out of energy. While dancing, Clawhauser and his allies are healed every second and his allies gain basic damage. The amount healed is equal to 25% of Clawhauser's armor and the basic damage increase is equal to 120% of his reality.
The heal and basic damage increase are less effective on allies above level <level>.
Clawhauser pulls out donut throwing stars, dealing 420k+3.75sp damage to the 2 closest enemies and eats the 3rd, healing himself for 790k+7.5sp HP and increasing his armor by 210k. Clawhauser keeps 50% of this armor buff from wave to wave.
Clawhauser slurps down some soda, increasing his attack speed by 100% for 8 seconds and increasing his reality by 212k. Clawhauser keeps 50% of this reality buff from wave to wave.
Clawhauser gains armor equal to 100% of his reality and gains reality equal to 100% of his armor.
This buff is less effective if the highest level enemy is above level <level>.
When Clawhauser reaches 50% of his max HP, he gains a shield with 1510k+2.35sp HP plus shield HP equal to 250% of his Armor that lasts 12 seconds and Basic Damage equal to 50% of his Reality for the rest of the wave.
Behind The Scenes
Convert Basic Damage to Armor
Bonus Damage per "Reality"