Donald throws a tantrum by stomping and punching his way across the battlefield.
"What's the big idea?!"
Specify number or math expression, e.g. x*1.2
x*1.2
Donald jumps to the nearest enemy in a rage, dealing 1800k + 18sp damage to them.
Donald throws a tantrum, blinding the closest 3 enemies for 8 seconds and dealing 800k + 16sp damage to them.
Once per wave, when Donald falls below 50% of his max HP, he is healed for 950k+9.5sp HP and gains 600 energy over 3 seconds.
Whenever an ally is debuffed, Donald absorbs it without affecting him instead. He can store up to 10 of these debuffs every 5 seconds and randomly applies stored debuffs to enemies during "Fly into a Rage".
The chance to absorb debuffs is reduced against enemies above level <level>.
Donald gains 100 energy when he absorbs a debuff with "Short Tempered."
When Donald fails to absorb a debuff with "Short Tempered", the debuffed ally is healed for 800k + 8sp HP.
The energy gain is less effective against enemies above level <level>.
Additional Stat Boosts:
Heavy Hitter
True Damage when Threatened
Helpful To A Vault
Invincible on Hit
Dapper Ducks
Rough Seas Ahead
Reduce Enemy Energy Gain
Extra Energy Conservation
Extra Healing
Chance to Remove Debuffs