Donald Duck

Donald throws a tantrum by stomping and punching his way across the battlefield.

"What's the big idea?!"
Role Control Position Mid Trial Team: Red

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Core Stats

Max HP 300.7 + 159.36g Basic Damage 40.7 + 8.18g Skill Power 66.7 + 5.7g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Tenacity Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Donald jumps to the nearest enemy in a rage, dealing 253k + 2.2sp damage to them.

blackouttime
1.5
duration
2.4
damagetype
Fantastic
priority
100
trigger
closest < enemy | within(default)
primary
closest < enemy | within(40)
dmg
253k + 2.2sp

Donald throws a tantrum, blinding the closest 3 enemies for 8 seconds and dealing 186k + 1.8sp damage to them.

duration
2.3
damagetype
Fantastic
energygain
90
cooldown
10
initcooldown
2.5
priority
1
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
splash
enemy
dmg
186k + 1.8sp
enemyamt
3
blindduration
8

Once per wave, when Donald falls below 50% of his max HP, he is healed for 780k+6sp HP and gains 400 energy over 12 seconds.

hpthresholdpercent
.5[%]
buffduration
12
hpamt
780k+6sp
energyamt
400

Whenever an ally is debuffed, Donald absorbs it without affecting him instead. He can store up to 3 of these debuffs every 5 seconds and randomly applies stored debuffs to enemies during "Fly into a Rage".

The chance to absorb debuffs is reduced against enemies above level <level>.

absorbpercent
1[%]
maxamt
3
cooldown
5

Donald gains 75 energy when he absorbs a debuff with "Short Tempered."

When Donald fails to absorb a debuff with "Short Tempered", the debuffed ally is healed for 101k + 1.05sp HP.

The energy gain is less effective against enemies above level <level>.

Additional Stat Boosts:

  • +181k Damage to "Hopping Mad"
  • +300k Max HP
  • +179k Basic Damage
energyamt
75
healamt
101k + 1.05sp
skill2buffamt
181k

Level Stars

Anger (145)

Heavy Hitter

True Damage when Threatened
  • +170k Basic Damage
  • When Donald falls below 50% of his max HP, his basic attacks deal 6s% of his basic damage as bonus True Damage

Scrooge McDuck (149)

Helpful To A Vault

Invincible on Hit
  • +105k Basic Damage
  • When Donald is damaged he becomes invincible for 0.6s seconds;Donald can become invincible once every 7 seconds
    cooldown
    7

Friends

Huey, Dewey, & Louie (148)

Dapper Ducks

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

DuckTales ( / 12)

Extra Energy Conservation
  • Characters in collection gain 0.004k% energy Conservation.

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.