Donald Duck

Donald throws a tantrum by stomping and punching his way across the battlefield.

"What's the big idea?!"
Role Control Position Mid Trial Team: Red

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Core Stats

Max HP 1500 + 700g Basic Damage 135 + 50g Skill Power 170 + 37g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Donald jumps to the nearest enemy in a rage, dealing 1800k + 18sp damage to them.

blackouttime
1.5
duration
2.4
damagetype
Fantastic
priority
100
trigger
closest < enemy | within(default)
primary
closest < enemy | within(40)
dmg
1800k + 18sp

Donald throws a tantrum, blinding the closest 3 enemies for 8 seconds and dealing 800k + 16sp damage to them.

duration
2.3
damagetype
Fantastic
energygain
90
cooldown
10
initcooldown
2.5
priority
1
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
splash
enemy
dmg
800k + 16sp
enemyamt
3
blindduration
8

Once per wave, when Donald falls below 50% of his max HP, he is healed for 950k+9.5sp HP and gains 600 energy over 3 seconds.

hpthresholdpercent
.5[%]
buffduration
3
hpamt
950k+9.5sp
energyamt
600

Whenever an ally is debuffed, Donald absorbs it without affecting him instead. He can store up to 10 of these debuffs every 5 seconds and randomly applies stored debuffs to enemies during "Fly into a Rage".

The chance to absorb debuffs is reduced against enemies above level <level>.

absorbpercent
1[%]
maxamt
10
cooldown
5

Donald gains 100 energy when he absorbs a debuff with "Short Tempered."

When Donald fails to absorb a debuff with "Short Tempered", the debuffed ally is healed for 800k + 8sp HP.

The energy gain is less effective against enemies above level <level>.

Additional Stat Boosts:

  • +800k Damage to "Hopping Mad"
  • +800k Max HP
  • +350k Basic Damage
energyamt
100
healamt
800k + 8sp
skill2buffamt
800k

Level Stars

Anger (145)

Heavy Hitter

True Damage when Threatened
  • +350k Basic Damage
  • When Donald falls below 80% of his max HP, his basic attacks deal 10s% of his basic damage as bonus True Damage

Scrooge McDuck (149)

Helpful To A Vault

Invincible on Hit
  • +350k Basic Damage
  • When Donald is damaged he becomes invincible for 1s seconds;Donald can become invincible once every 7 seconds
    cooldown
    7
  • +275k Reality
  • +275k Armor

Friends

Huey, Dewey, & Louie (148)

Dapper Ducks

Daisy Duck (275)

Rough Seas Ahead

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

DuckTales ( / 12)

Extra Energy Conservation
  • Characters in collection gain 0.004k% energy Conservation.

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Mickey and Friends ( / 12)

Chance to Remove Debuffs
  • Characters in this collection have 1k% chance to remove a random Debuff from themselves with Basic Attacks.