Gadget

Need an invention in a jiffy? Gadget is your girl! Tiny, yet mighty, this hero packs a punch! The enemies won't know what hit them.

"See, I've got this mind-bashingly high IQ and I get bored easily, so I invent all sorts of things out of spare parts."
Role Damage Position Back Trial Team: Yellow

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Core Stats

Max HP 400 + 825g Basic Damage 40 + 60g Skill Power 80 + 45g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Crit Damage Tenacity Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Gadget whips out a magnet, pulling the enemy with the least remaining HP toward her. The enemy takes 500k + 7bd Fantastic Damage and is Stunned for 8 seconds. Gadget Knocks Back all other enemies and Snares them for 10 seconds.

Snared enemies have their Movement Speed reduced to 0%. They can still use Basic Attacks and Skills that are within range.

blackouttime
1.5
duration
2
damagetype
Fantastic
priority
100
trigger
leastHPRaw < enemy
primary
leastHPRaw < enemy
dmg
500k + 7bd
stunduration
8
snareduration
10
knockbackamt
350

At the beginning of each wave, Gadget fires her plunger crossbow 3 times at random enemies. Each plunger deals 400k + 3sp Normal Damage, Knocks Back, and Snares for 8 seconds.

Snared enemies have their movement speed reduced to 0%. They can still use Basic Attacks and Skills that are within range.

duration
4
damagetype
Normal
energygain
90
cooldown
0
initcooldown
0
priority
1
trigger
random < enemy
primary
random < enemy
dmg
400k + 3sp
amt
3
snareduration
8
knockbackamt
300

Gadget pulls out her invention that malfunctions and sends a propeller at the farthest enemy. The propeller erupts in a hail of nuts and bolts, dealing 600k + 4sp Normal Damage to nearby enemies plus 140k+0.5sp bonus True Damage to nearby enemies who are Snared.

duration
1.5
damagetype
Normal
energygain
90
cooldown
10
initcooldown
2.5
priority
2
trigger
furthest<enemy
primary
furthest<enemy
dmg
600k + 4sp
bonusdmg
140k+0.5sp
aoerange
250

When an enemy is Snared Gadget gains 32k Basic Damage for the rest of the wave, up to a maximum of 200k Basic Damage. Gadget keeps 33% of this buff from wave to wave.

bdamt
32k
bdmax
200k
percent
.33[%]

When Gadget uses "Magnetic Deflection", the remaining cooldown of "Nuts And Bolts" is reduced by 7 seconds.

"Magnetic Deflection" deals 200k more Fantastic Damage to the targeted enemy and has a chance to apply 4 stacks of Weakness for 10 seconds.

The Weakness application has a chance to fail against enemies higher than Level <level>.

Additional Stat Boosts:

  • +60k Bonus True Damage to "Nuts And Bolts"
  • +200k Skill Power
  • +100k Basic Damage
reducedtime
7
dmgamt
200k
stackamt
4
weaknessduration
10
truedmg
60k

Level Stars

Megavolt (260)

Failure To Launch

More Damage for Plunger Hold
  • +100k Basic Damage
  • Each plunger fired during "Plunger Hold" deals 100k more Normal Damage
  • Gadget fires 1s more plungers with "Plunger Hold"

Clawhauser (260)

Roller Madness

Gain Energy for Snaring Enemies
  • +150k Skill Power
  • "Strong Pull" max Basic Damage limit is increased by 50k
  • Gadget's Snares last 4 seconds longer and she gains 20s Energy each time she Snares an enemy.

Friends

Flik (275)

Suck It Up

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.