Gadget

Need an invention in a jiffy? Gadget is your girl! Tiny, yet mighty, this hero packs a punch! The enemies won't know what hit them.

"See, I've got this mind-bashingly high IQ and I get bored easily, so I invent all sorts of things out of spare parts."
Role Damage Position Back Trial Team: Yellow

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Core Stats

Max HP 300.7 + 24.82g Basic Damage 40.7 + 3.36g Skill Power 66.7 + 5.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Normal Crit Tenacity Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Gadget whips out a magnet, pulling the enemy with the least remaining HP toward her. The enemy takes 110k + .2bd Fantastic Damage and is Stunned for 5 seconds. Gadget Knocks Back all other enemies and Snares them for 3 seconds.

Snared enemies have their Movement Speed reduced to 0%. They can still use Basic Attacks and Skills that are within range.

blackouttime
1.5
duration
2
damagetype
Fantastic
priority
100
trigger
leastHPRaw < enemy
primary
leastHPRaw < enemy
dmg
110k + .2bd
stunduration
5
snareduration
3
knockbackamt
100

At the beginning of each wave, Gadget fires her plunger crossbow 5 times at random enemies. Each plunger deals 50k + 2sp Normal Damage, Knocks Back, and Snares for 2 seconds.

Snared enemies have their movement speed reduced to 0%. They can still use Basic Attacks and Skills that are within range.

duration
4
damagetype
Normal
energygain
90
cooldown
0
initcooldown
0
priority
1
trigger
random < enemy
primary
random < enemy
dmg
50k + 2sp
amt
5
snareduration
2
knockbackamt
150

Gadget pulls out her invention that malfunctions and sends a propeller at the farthest enemy. The propeller erupts in a hail of nuts and bolts, dealing 200k + 3sp Normal Damage to nearby enemies plus 10k+1sp bonus True Damage to nearby enemies who are Snared.

duration
1.5
damagetype
Normal
energygain
90
cooldown
10
initcooldown
2.5
priority
2
trigger
furthest<enemy
primary
furthest<enemy
dmg
200k + 3sp
bonusdmg
10k+1sp
aoerange
100

When an enemy is Snared Gadget gains 15k Basic Damage for the rest of the wave, up to a maximum of 999999 Basic Damage. Gadget keeps 33% of this buff from wave to wave.

bdamt
15k
bdmax
999999
percent
.33[%]

When Gadget uses "Magnetic Deflection", the remaining cooldown of "Nuts And Bolts" is reduced by 1 seconds.

"Magnetic Deflection" deals 50k+.5bd more Fantastic Damage to the targeted enemy and has a chance to apply 3 stacks of Weakness for 10 seconds.

The Weakness application has a chance to fail against enemies higher than Level <level>.

Additional Stat Boosts:

  • +10k Bonus True Damage to "Nuts And Bolts"
  • +280k Skill Power
  • +100k Basic Damage
reducedtime
1
dmgamt
50k+.5bd
stackamt
3
weaknessduration
10
truedmg
10k

Level Stars

Megavolt (260)

Failure To Launch

More Damage for Plunger Hold
  • +115k Basic Damage
  • Each plunger fired during "Plunger Hold" deals 19k more Normal Damage
  • Gadget fires 1s more plungers with "Plunger Hold"

Clawhauser (260)

Roller Madness

Gain Energy for Snaring Enemies
  • +136k Skill Power
  • "Strong Pull" max Basic Damage limit is increased by 15k
  • Gadget's Snares last 3 seconds longer and she gains 5s Energy each time she Snares an enemy.

Friends

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.