Hank & Dory

Hank & Dory sneak onto the battlefield, where they blind enemies and call in a little help from a whale.

"I'm gonna ask you to do something crazy."
Role Control Position Front Trial Team: Red

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Core Stats

Max HP 500.7 + 147.12g Basic Damage 49.7 + 9.16g Skill Power 66.7 + 6.97g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Hank becomes camouflaged for 3 seconds, blinding enemies every 1 basic attacks for 9 seconds while camouflaged.

The blind has a chance to fail against enemies above level <level>.

blackouttime
0.9
duration
0.9
priority
100
invisduration
3
attackamt
1
blindduration
9

At the beginning of each wave, Hank & Dory swing into the enemy line, dealing 228k + 2.42sp damage and blinding enemies for 14 seconds with ink when they land.

duration
3
damagetype
Fantastic
energygain
90
cooldown
10
initcooldown
4
priority
1
trigger
middleMostX < enemy | inBounds
primary
middleMostX < enemy | inBounds
splash
enemy|within(250)
dmg
228k + 2.42sp
blindduration
14

Dory calls out in whale, causing a whale tail to swing at enemies at the back of the battlefield. Enemies hit by the tail are dealt 232k+2.46sp damage and stunned for 12 seconds.

duration
2.8
damagetype
Fantastic
energygain
90
cooldown
8
initcooldown
1
priority
2
trigger
furthest<enemy
primary
furthest<enemy
dmg
232k+2.46sp
stunduration
12
splashrange
740

When Hank & Dory are disabled, Dory forgets what just happened, cleansing all debuffs from herself and healing them for 676k+5.32sp HP over 6 seconds.

Hank & Dory can use this once every 8 seconds.

duration
2.5
energygain
90
cooldown
8
initcooldown
3
priority
3
hpamt
676k+5.32sp
healduration
6

Hank & Dory and their allies have a 30% chance to dodge a study or scare and instead heal 280k+1.8sp HP.

Hank & Dory begin combat with 2 stacks of "hardy".

Each stack of hardy blocks a debuff from being applied to the affected and is then removed. The study or scare dodge has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

  • +92k Skill Power
  • +72k Basic Damage
  • +85k Reality
chancepercent
.3[%.1]
hpamt
280k+1.8sp
stackamt
2

Level Stars

Rafiki (157)

Clown and Baboon

Disabled Enemies Take More Damage
  • +92k Basic Damage to Hank & Dory and allies
  • Disabled enemies take 8s% more damage

Winnie the Pooh (161)

Floating Along

"A Bit Forgetful" Gives "Hardy"

Friends

Gerald, Marlin, & Nemo (157)

School Crossing

Cheshire Cat (182)

Fishy Friends

King Triton (275)

Anyone Home?

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.