Gerald, Marlin, & Nemo

Never straying far from his favorite rock, Gerald barks to buff allies, while Nemo and Marlin splash nearby enemies.

"I know funny. I'm a clownfish!"
Role Tank Position Front Trial Team: Red

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Core Stats

Max HP 933.5 + 254.04g Basic Damage 30.8 + 2.54g Skill Power 34.1 + 8.11g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Normal Crit Tenacity Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Gerald, Nemo, & Marlin begin each wave on Gerald's rock. When Gerald is knocked back, they fall off his rock, unable to use skills or basic attacks until they climb back on. While on Gerald's rock, they take 70% less damage from all sources.

Active: A swarm of seagulls swoops overhead, dealing 183k +1.74sp damage to the front most enemy and enemies around them.

blackouttime
1
duration
2
damagetype
Fantastic
priority
100
trigger
closest < enemy
primary
closest < enemy
splash
enemy | within(200)
dmg
183k +1.74sp
climbtime
5
dmgpercent
0.7[%]

Gerald, Nemo, & Marlin splash nearby enemies, dealing 120k + 1.23sp damage and knocking them back.

duration
2.5
damagetype
Fantastic
energygain
90
cooldown
10
initcooldown
2.5
priority
1
trigger
closest < enemy | within(50)
primary
closest < enemy | within(50)
splash
enemy | within(50)
dmg
120k + 1.23sp
knockbackdistance
300

Gerald barks, increasing nearby allies' movement speed and attack speed by 40% for 11 seconds and silencing nearby enemies for 9 seconds.

The silence has a chance to fail against enemies above level <level>.

duration
3.5
energygain
90
cooldown
12
initcooldown
3
priority
2
trigger
closest < enemy | within(50)
primary
closest < enemy | within(50)
splash
enemy | within(50)
speedamt
0.4[%]
buffduration
11
silenceduration
9
allysplash
ally|within(350)|!self

While Gerald, Nemo, & Marlin are on Gerald's rock, allies heal 10% of their max HP every 2 seconds.

This heal is less effective on allies above level <level>.

cooldown
2
splash
ally
hppercent
0.1[%]

While Gerald, Nemo, & Marlin are on Gerald's rock, they gain 18k+0.1sp armor and 22k+0.1sp reality every 8 seconds. These bonuses are reset to 0 when they fall off Gerald's rock.

They are also immune to stuns while on Gerald's rock.

The stun immunity has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

  • +380k Max HP
  • +72k Skill Power
  • +76k Armor
cooldown
8
armoramt
18k+0.1sp
realityamt
22k+0.1sp

Level Stars

Hank & Dory (157)

School Crossing

Shorter Enemy Invulnerability
  • Enemies lose 62k Armor
  • +136k Skill Power
  • The duration of invincible and invisible buffs applied to enemies are reduced by 8s%

Simba & Nala (160)

Lionfish

Convert Armor to Shields

Friends

Mushu (165)

Next Great Guardian

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.