Never straying far from his favorite rock, Gerald barks to buff allies, while Nemo and Marlin splash nearby enemies.
"I know funny. I'm a clownfish!"
Specify number or math expression, e.g. x*1.2
Passive: Gerald, Nemo, & Marlin begin each wave on Gerald's rock. When Gerald is knocked back, they fall off his rock, unable to use skills or basic attacks until they climb back on. While on Gerald's rock, they take 70% less damage from all sources.
Active: A swarm of seagulls swoops overhead, dealing 183k +1.74sp damage to the front most enemy and enemies around them.
Gerald, Nemo, & Marlin splash nearby enemies, dealing 120k + 1.23sp damage and knocking them back.
Gerald barks, increasing nearby allies' movement speed and attack speed by 40% for 11 seconds and silencing nearby enemies for 9 seconds.
The silence has a chance to fail against enemies above level <level>.
While Gerald, Nemo, & Marlin are on Gerald's rock, allies heal 10% of their max HP every 2 seconds.
This heal is less effective on allies above level <level>.
While Gerald, Nemo, & Marlin are on Gerald's rock, they gain 18k+0.1sp armor and 22k+0.1sp reality every 8 seconds. These bonuses are reset to 0 when they fall off Gerald's rock.
They are also immune to stuns while on Gerald's rock.
The stun immunity has a chance to fail against enemies above level <level>.
Shorter Enemy Invulnerability
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