Prince Phillip

Vigilant and virtuous, Phillip is here to save the day! With his trusty sword and shield he'll give the enemy what for!

"Now, father, you're living in the past. This is the 14th century!"
Role Tank Position Front Trial Team: Yellow

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Core Stats

Max HP 1250 + 1250g Basic Damage 100 + 65g Skill Power 100 + 25g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Prince Phillip begins combat with a short sword which grants him 50% Attack Speed and 100 bonus Energy from Basic Attacks. Each time this skill is used, he Heals to 75% of his Max HP and has a piece of equipment upgraded by the fairies.

Upon first use, Phillip equips a heater shield and gains a 1100k + 11bd HP Shield for 10 seconds. With the heater shield equipped he has a 30% chance to block incoming skills and attacks.

Upon second use, he swaps his short sword to a longsword. With the longsword equipped he gains 50% Basic Damage and increased Basic Attack range.

Upon third use, the fairies bless his longsword for 10 seconds. While blessed, his Basic Attacks and damaging Skills deal bonus 25% of their damage as True Damage.

Each use of this skill after the third will reactivate the effects of the third use. Phillip keeps his equipment in between waves.

blackouttime
1
duration
3
priority
100
trigger
any < self
primary
any < self
attackspeedpercent
0.5[%]
energyamt
100
healpercent
0.75[%]
shieldamt
1100k + 11bd
shieldduration
10
blockpercent
0.3[%]
bdpercent
0.5[%]
blessduration
10
truedmgpercent
0.25[%]
longswordrange
125

Phillip drops to a knee and raises his shield to Cleanse himself. When this happens Phillip and the 2 closest allies gain 5 stacks of Hardy while also having their Armor and Reality increased by 50k + .5sp for 8 seconds.

This skill unlocks after one use of "Shield Of Virtue"

duration
2
energygain
150
cooldown
10
initcooldown
3
priority
3
trigger
closestIgnoreFacing < enemy
primary
closest < self
allyamt
2
hardyamt
5
resistanceamt
50k + .5sp
buffduration
8

Phillip walks forward and swings his sword at nearby enemies, dealing 100k + 1bd Normal Damage and Knocking enemies back with each swing.

This skill unlocks after two uses of "Shield Of Virtue"

duration
2
damagetype
Normal
energygain
90
cooldown
8
initcooldown
3
priority
4
trigger
closestIgnoreFacing < enemy | within(default)
primary
closestIncludingDepth < enemy | within(default+50)
splash
enemy | within(150)
dmgamt
100k + 1bd
knockbackdistance
75

Every 5 seconds, Phillip can block an incoming projectile. After successfully blocking a projectile, he gains a 1300k + 13sp HP Shield for 5 seconds.

This skill unlocks after one use of "Shield Of Virtue"

timeamt
5
shieldamt
1300k + 13sp
shieldduration
5

While Phillip's longsword is blessed he gains 50% bonus Attack Speed. During this time his Basic Attacks heal himself and the closest 2 allies for 900k HP and deal 200k+2sp bonus Fantastic Damage. Allies buffed by "Triumph Over Evil" are also given a 1200k HP Shield that lasts for 8 seconds. Each time Phillip uses "Shield Of Virtue", he Cleanses himself.

Additional Stat Boosts:

  • +50k bonus Armor and Reality on "Triumph Over Evil"
  • +300k Basic Damage
  • +1500k Max HP
damagetype
Fantastic
allyamt
2
aoehealamt
900k
dmgamt
200k+2sp
attackspeedpercent
0.5[%]
shieldamt
1200k
shieldduration
8
resistanceamt
50k

Level Stars

Phil (275)

Halfway Heroics

Reduce damage taken
  • +150k Armor to Prince Phillip and allies
  • +100k Reality to Prince Phillip and allies
  • +1000 Starting Energy
  • When Phillip has his heater shield equipped, he and nearby allies take 8s% less Normal Damage.

Princess Aurora (275)

Nap Time

Increase Skill Power when Shielded
  • +50 + v Crit Damage to allies while they are shielded
  • +800k Max HP to Prince Phillip and allies
  • When Phillip Shields allies, they also gain 10s% bonus Skill Power for 8 seconds

Friends

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Shields ( / 12)

Damage Reduction
  • Shields reduce damage taken by 0.75k%.

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.