Phil

\nWho's your biggest fan? Why, it's Phil, trainer extraordinaire! This surly satyr is guaranteed to help your team be the best of the best!

"What's the matter? You never seen a satyr before?"
Role Support Position Back Trial Team: Blue

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Core Stats

Max HP 600 + 500g Basic Damage 45 + 12g Skill Power 65 + 25g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Normal Crit Fantastic Crit Crit Damage Tenacity

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: At the start of battle the player chooses an ally for Phil to train, Linking to them for the rest of the battle. While the battle is on auto, Phil chooses the front-most ally at the time of Link activation.

Active: Phil encourages his Linked ally to get in the fight by Cleansing them, resetting their Green and Blue skill cooldowns, and making them Invincible for 4 seconds.

If Phil doesn't have a Linked ally when he uses this skill the player chooses a new ally for Phil to train. If the battle is on auto Phil chooses to train the front-most ally. Phil then encourages the newly Linked ally, applying all the effects of the skill to them.

Applying Invincible has a chance to fail against allies above level <level>.

blackouttime
1
duration
2.5
priority
100
invincibleduration
4

Phil plants a target dummy in the middle of the enemy team, Distracting them for 5 seconds. When the target dummy leaves combat enemies receive 5 stacks of Fatigue and have their Movement and Attack Speed reduced by 70% for 5 seconds.

Fatigue blocks 1 buff from being applied and then is removed.

The Distract, Fatigue stacks, and slow have a chance to fail against enemies above level <level>.

duration
1.5
energygain
90
cooldown
16
initcooldown
2.5
priority
1
trigger
closest < enemy
primary
closest < enemy
distractduration
5
stackamt
5
slowpercent
0.7[%]
slowduration
5

When an enemy drops Phil's Linked ally below 75% of their Max HP he charges at the enemy to deliver a massive punch. The enemy takes 700k+10sp Fantastic Damage, is Stunned for 10 seconds, and has all of their Buffs removed. Phil can only use this skill once per wave, per Linked ally.

If Phil Links to an ally that is already below the HP threshold, he will charge at the next enemy that damages the Linked ally. Phil is immune to Disables while charging.

duration
3
damagetype
Fantastic
priority
2
dmg
700k+10sp
healthpercent
0.75[%]
stunduration
10

Phil's Linked ally has their Green and Blue skill levels increased by 25 levels. Phil also Heals them for 15% of their Max HP every 1 seconds for the rest of the wave.

If Phil is not Linked to an ally his Basic Attacks grant him 250 bonus Energy.

Skill Level increase has a chance to fail against allies above level <level>.

levelincrease
25
healpercent
0.15[%]
healtime
1
energyamt
250

When Phil's Linked ally uses their White Skill he gets Cleansed, Heals for 200k HP, and gains 30% Attack Speed for 3 seconds.

Phil now has different chances to throw each of his 4 items with his Basic Attacks and each item has unique effects associated with them.

The Vase has a 40% chance to be thrown and Knocks Back enemies hit.

The Column has a 30% chance to be thrown and Stuns enemies hit for 3 seconds.

The Helmet has a 20% chance to be thrown and steals 200 Energy from the enemy, granting it to Phil and his Linked ally.

The Trophy has a 10% chance to be thrown which deals a bonus 100k Normal Damage and applies all 3 special effects from the other items.

Additional Stat Boosts:

  • +300k Fantastic Damage to "Seething Satyr"
  • +500k Max HP
  • +150k Basic Damage
damagetype
Normal
healamt
200k
speedpercent
0.3[%]
speedduration
3
vasepercent
0.4[%]
columnpercent
0.3[%]
helmetpercent
0.2[%]
trophypercent
0.1[%]
stunduration
3
energyamt
200
dmgamt
100k
knockbackamt
300
skill3bonusdmg
300k

Level Stars

Honey Lemon (275)

Girl Powered

Linked Ally Gains Armor and Reality
  • Phil's Linked ally is Precise and has their Armor and Reality increased by 20s%
  • +150k Basic Damage
  • +200k Max HP
  • +150k Reality

Mike Wazowski (275)

Vile Vermin

Linked Ally Gains Basic Damage and Skill Power
  • Phil's Linked ally has their Basic Damage and Skill Power increased by 15s%;Phil gains 150 Energy when his Linked ally KO's an enemy;Phil can only gain Energy this way once every 6 seconds
  • +100k Skill Power
  • +200k Max HP
  • +150k Armor

Friends

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.