\nWho's your biggest fan? Why, it's Phil, trainer extraordinaire! This surly satyr is guaranteed to help your team be the best of the best!
"What's the matter? You never seen a satyr before?"
Specify number or math expression, e.g. x*1.2
Passive: At the start of battle the player chooses an ally for Phil to train, Linking to them for the rest of the battle. While the battle is on auto, Phil chooses the front-most ally at the time of Link activation.
Active: Phil encourages his Linked ally to get in the fight by Cleansing them, resetting their Green and Blue skill cooldowns, and making them Invincible for 4 seconds.
If Phil doesn't have a Linked ally when he uses this skill the player chooses a new ally for Phil to train. If the battle is on auto Phil chooses to train the front-most ally. Phil then encourages the newly Linked ally, applying all the effects of the skill to them.
Applying Invincible has a chance to fail against allies above level <level>.
Phil plants a target dummy in the middle of the enemy team, Distracting them for 5 seconds. When the target dummy leaves combat enemies receive 5 stacks of Fatigue and have their Movement and Attack Speed reduced by 70% for 5 seconds.
Fatigue blocks 1 buff from being applied and then is removed.
The Distract, Fatigue stacks, and slow have a chance to fail against enemies above level <level>.
When an enemy drops Phil's Linked ally below 75% of their Max HP he charges at the enemy to deliver a massive punch. The enemy takes 700k+10sp Fantastic Damage, is Stunned for 10 seconds, and has all of their Buffs removed. Phil can only use this skill once per wave, per Linked ally.
If Phil Links to an ally that is already below the HP threshold, he will charge at the next enemy that damages the Linked ally. Phil is immune to Disables while charging.
Phil's Linked ally has their Green and Blue skill levels increased by 25 levels. Phil also Heals them for 15% of their Max HP every 1 seconds for the rest of the wave.
If Phil is not Linked to an ally his Basic Attacks grant him 250 bonus Energy.
Skill Level increase has a chance to fail against allies above level <level>.
When Phil's Linked ally uses their White Skill he gets Cleansed, Heals for 200k HP, and gains 30% Attack Speed for 3 seconds.
Phil now has different chances to throw each of his 4 items with his Basic Attacks and each item has unique effects associated with them.
The Vase has a 40% chance to be thrown and Knocks Back enemies hit.
The Column has a 30% chance to be thrown and Stuns enemies hit for 3 seconds.
The Helmet has a 20% chance to be thrown and steals 200 Energy from the enemy, granting it to Phil and his Linked ally.
The Trophy has a 10% chance to be thrown which deals a bonus 100k Normal Damage and applies all 3 special effects from the other items.
Linked Ally Gains Armor and Reality
Linked Ally Gains Basic Damage and Skill Power
Bonus Energy Per Basic Attack