Sauntering his way into battle, the Sheriff of Nottingham uses his bow and torch to collect from the poor, aka his enemies.
"There's something funny going on around here."
Specify number or math expression, e.g. x*1.2
The Sheriff of Nottingham increases his Attack Speed by 65% for 12 seconds and also performs a different effect depending on the weapon he is wielding.
Bow: The Sheriff of Nottingham steals up to 90k+0.36sp Basic Damage from the enemy with the most Basic Damage and gives it to himself for 13 seconds.
Torch: The Sheriff of Nottingham increases his Armor and Reality by 200k+1sp for 14 seconds. This effect is locked until he unlocks "Torch Strike."
10 seconds after the wave starts, the Sheriff of Nottingham pulls out a torch and his basic attacks switch to melee. He increases his Armor by 400k+2.5sp for the rest of the wave and Saps enemies every 2 Basic Attacks for 12 seconds. He also unlocks a new effect on "Doing My Duty."
At the beginning of each wave, the Sheriff of Nottingham shoots a well aimed arrow at the closest enemy, dealing 1600k+11bd damage, knocking them back, reducing their attack and movement speeds by 80% for 15 seconds, and Sapping them for 20 seconds.
The Sap has a chance to fail against enemies above level <level>.
Sapped enemies deal 80% less damage to the Sheriff of Nottingham.
The damage reduction has a chance to fail against enemies above level <level>.
Every 2 Basic Attacks, the Sheriff of Nottingham gains 32k Armor up to a max of 320k Armor.
Each enemy is Cursed once per wave for 15 seconds when they reach 20% of their Max HP. Reviving does not clear this Curse
The Curse has a chance to fail on enemies above level <level>.
Immune to Charms for Duration
Bonus Damage to Sapped Enemies