Sheriff of Nottingham

Sauntering his way into battle, the Sheriff of Nottingham uses his bow and torch to collect from the poor, aka his enemies.

"There's something funny going on around here."
Role Tank Position Back Trial Team: Yellow

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Core Stats

Max HP 1100 + 1278g Basic Damage 90.2 + 38.2g Skill Power 110 + 22.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

The Sheriff of Nottingham increases his Attack Speed by 65% for 12 seconds and also performs a different effect depending on the weapon he is wielding.

Bow: The Sheriff of Nottingham steals up to 90k+0.36sp Basic Damage from the enemy with the most Basic Damage and gives it to himself for 13 seconds.

Torch: The Sheriff of Nottingham increases his Armor and Reality by 200k+1sp for 14 seconds. This effect is locked until he unlocks "Torch Strike."

blackouttime
2
duration
2.65
priority
100
trigger
maxStat(BASIC_DAMAGE) < enemy
primary
maxStat(BASIC_DAMAGE) < enemy
speedamt
0.65[%]
speedduration
12
bdamt
90k+0.36sp
bdduration
13
buffamt
200k+1sp
buffduration
14

10 seconds after the wave starts, the Sheriff of Nottingham pulls out a torch and his basic attacks switch to melee. He increases his Armor by 400k+2.5sp for the rest of the wave and Saps enemies every 2 Basic Attacks for 12 seconds. He also unlocks a new effect on "Doing My Duty."

duration
1.5
cooldown
10
priority
99
armoramt
400k+2.5sp
attackamt
2
sapduration
12

At the beginning of each wave, the Sheriff of Nottingham shoots a well aimed arrow at the closest enemy, dealing 1600k+11bd damage, knocking them back, reducing their attack and movement speeds by 80% for 15 seconds, and Sapping them for 20 seconds.

The Sap has a chance to fail against enemies above level <level>.

duration
3
damagetype
Normal
energygain
150
cooldown
60
initcooldown
0
priority
2
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
dmg
1600k+11bd
knockbackamt
900
speedamt
0.8[%]
speedduration
15
sapduration
20

Sapped enemies deal 80% less damage to the Sheriff of Nottingham.

The damage reduction has a chance to fail against enemies above level <level>.

percent
0.8[%]

Every 2 Basic Attacks, the Sheriff of Nottingham gains 32k Armor up to a max of 320k Armor.

Each enemy is Cursed once per wave for 15 seconds when they reach 20% of their Max HP. Reviving does not clear this Curse

The Curse has a chance to fail on enemies above level <level>.

Additional Stat Boosts:

  • +171k Basic Damage
  • +1044k Max HP
  • +112k Reality
attackamt
2
armoramt
32k
armorcap
320k
curseduration
15
percent
0.2[%]

Level Stars

Scrooge McDuck (245)

Lemonade Lessons

Immune to Charms for Duration
  • Control role enemies lose 188k Armor
  • Blue Team enemies' Basic Damage decreased by 160k
  • Blue Team enemies' Skill Power decreased by 210k
  • The Sheriff of Nottingham can deal a maximum of 10000k damage with this Memory Disk
  • The Sheriff of Nottingham is immune to Charms for the first 15+3s seconds of each wave;The Sheriff of Nottingham targets the Control Role enemy with the least HP with "Sharp Shooter" and also deals 17s% of their Max HP as True damage

Hamm (245)

Pay Back

Bonus Damage to Sapped Enemies
  • +172k Armor
  • +159k Basic Damage per ally whose role is "Support"
  • The Sheriff of Nottingham deals 25s% more damage with his Basic Attacks to Sapped enemies

Friends

Hopper (275)

Bird Call

Level

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.