Darkwing Duck, crime fighter extraordinaire, uses his fantastic gadgets to control enemies while subduing them with the art of Quack Fu.
"I am the terror that flaps in the night!"
Specify number or math expression, e.g. x*1.2
x*1.2
Darkwing Duck swings across the battlefield to deal 175k + 2.76sp damage to the furthest enemies.
Before an enemy can make a critical attack on Darkwing Duck, he becomes invisible for 6 seconds to avoid the damage. While invisible, Darkwing Duck is untargetable. Darkwing Duck can only become invisible once every 10 seconds.
This has a chance to fail against enemies above level <level>.
Darkwing Duck throws a canister of knockout gas at his feet, stunning nearby enemies for 6 seconds and damaging them for 160k + 1.5sp damage. If an enemy stunned by this is already stunned, their remaining stun duration is increased by 5 seconds.
Whenever an ally stuns an enemy, they reduce the remaining cooldown of "Knockout" by 2 seconds.
Every time Darkwing Duck goes invisible, his attack speed increases by 20% and his basic damage by 65k + .45sp until the end of the wave. This can stack up to 4 times.
When the Invisibility from "Shadow Stalker" ends, Darkwing Duck gains Reflect for 3 seconds. Heroes with Reflect prevent 100% of damage they would take and instead return that damage back at the enemy who dealt the damage. Reflected damage cannot be dodged.
Darkwing Duck heals 160k+0.13sp HP when he reflects damage with Reflect.
Additional Stat Boosts:
Case Quacked
Disable Shields
Sticking Point
Crit Counterattack
Gadgets and Gizmos
Co-Piloting
Duck Dial
Extra Damage
Heal When Stunned