Darkwing Duck

Darkwing Duck, crime fighter extraordinaire, uses his fantastic gadgets to control enemies while subduing them with the art of Quack Fu.

"I am the terror that flaps in the night!"
Role Damage Position Front Trial Team: Red

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Core Stats

Max HP 350.7 + 194.82g Basic Damage 61.05 + 14.04g Skill Power 66.7 + 10.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Darkwing Duck swings across the battlefield to deal 175k + 2.76sp damage to the furthest enemies.

blackouttime
1.2
duration
2.25
damagetype
Normal
priority
100
trigger
furthestIgnoreFacing < enemy
primary
furthestIgnoreFacing < enemy
splash
enemy | within(200)
dmg
175k + 2.76sp

Before an enemy can make a critical attack on Darkwing Duck, he becomes invisible for 6 seconds to avoid the damage. While invisible, Darkwing Duck is untargetable. Darkwing Duck can only become invisible once every 10 seconds.

This has a chance to fail against enemies above level <level>.

duration
1.8
energygain
90
cooldown
10
initcooldown
0
priority
2
invisibilityduration
6

Darkwing Duck throws a canister of knockout gas at his feet, stunning nearby enemies for 6 seconds and damaging them for 160k + 1.5sp damage. If an enemy stunned by this is already stunned, their remaining stun duration is increased by 5 seconds.

Whenever an ally stuns an enemy, they reduce the remaining cooldown of "Knockout" by 2 seconds.

duration
1.7
damagetype
Normal
energygain
90
cooldown
12
initcooldown
2.25
priority
1
trigger
closestIgnoreFacing < enemy | within(200)
primary
closestIgnoreFacing < enemy | within(200)
splash
enemy | within(200)
dmg
160k + 1.5sp
stunduration
6
stunextendduration
5
cooldownamt
2

Every time Darkwing Duck goes invisible, his attack speed increases by 20% and his basic damage by 65k + .45sp until the end of the wave. This can stack up to 4 times.

attackspeedbuff
0.2 [%]
dmgbuff
65k + .45sp
stackamt
4

When the Invisibility from "Shadow Stalker" ends, Darkwing Duck gains Reflect for 3 seconds. Heroes with Reflect prevent 100% of damage they would take and instead return that damage back at the enemy who dealt the damage. Reflected damage cannot be dodged.

Darkwing Duck heals 160k+0.13sp HP when he reflects damage with Reflect.

Additional Stat Boosts:

  • +390k Damage to "Knockout"
  • +220k Basic Damage
  • +190k Armor
reflectduration
3
hpamt
160k+0.13sp
skill3dmgbuff
390k

Level Stars

Nick Wilde (102)

Case Quacked

Disable Shields
  • +110k Skill Power
  • +90k Basic Damage
  • +340k Max HP
  • Darkwing Duck blocks 3 shields every 10 seconds ; Whenever Darkwing Duck blocks a shield, that enemy's attack and move speed are reduced by 8s%
    cooldown
    10

Mr. Incredible (103)

Sticking Point

Crit Counterattack
  • +90k Armor
  • +90k Reality
  • The first 4 enemies that crit Darkwing Duck are stunned for 1.5s seconds

Friends

Hiro Hamada (101)

Gadgets and Gizmos

Launchpad McQuack (150)

Co-Piloting

Kim Possible (203)

Duck Dial

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.