Jafar uses his insidious magical abilities to control enemies.
"Desperate times call for desperate measures."
Specify number or math expression, e.g. x*1.2
The player chooses an enemy for Jafar to Charm until he runs out of Energy. The Charmed Enemy's Basic Damage is increased by 350k + 3.5sp while they are Charmed.
While on auto, Jafar chooses the closest enemy to Charm.
Jafar summons a magic hourglass and targets the enemy with the most Energy, stealing 500 Energy and reducing their Attack and Move Speed by 85% for 4 seconds.
The amount of Energy stolen is reduced against enemies above level <level>.
Jafar summons a small sandstorm that moves through all enemies, dealing 400k + 8sp Fantastic Damage per second and Blinding each enemy hit for 5 seconds.
The enemy charmed by "Snake Charmer" is immune to Disables and their Attack Speed is increased by 250% for the duration of the Charm.
The Attack Speed increase has a chance to fail against enemies above level <level>.
Jafar is immune to Stuns while channeling "Snake Charmer".
Jafar gains 200 Energy per second per Charmed enemy.
The Stun immunity has a chance to fail against enemies above level <level>.
Additional Stat Boosts:
Twelve Dozen Gems
"Snake Charmer" Steals HP and Energy
Pin It To Me
Use "Whirling Dervish" at the Beginning of Each Wave
Extra Skill Power
Reduce Enemy Energy Gain