Jafar uses his insidious magical abilities to control enemies.
"Desperate times call for desperate measures."
Specify number or math expression, e.g. x*1.2
The player chooses an enemy for Jafar to charm until he runs out of energy. The charmed enemy's basic damage is increased by 350k + 1.8sp while they are charmed.
While on auto, Jafar chooses the closest enemy to charm.
Jafar summons a magic hourglass and targets the enemy with the most energy, stealing 350 energy and reducing their attack and move speed by 75% for 9 seconds.
The amount of energy stolen is reduced against enemies above level <level>.
Jafar summons a small sandstorm that moves through all enemies, dealing 190k + 0.4sp damage per second and blinding each enemy hit for 4 seconds.
The enemy charmed by "Snake Charmer" is immune to disables and their attack speed is increased by 200% for the duration of the charm.
The attack speed increase has a chance to fail against enemies above level <level>.
Jafar is immune to Stuns while channeling "Snake Charmer".
Jafar gains 50 energy per second per Charmed enemy.
The Stun immunity has a chance to fail against enemies above level <level>.
Additional Stat Boosts:
Twelve Dozen Gems
"Snake Charmer" Steals HP and Energy
Pin It To Me
Use "Whirling Dervish" at the Beginning of Each Wave
Extra Skill Power
Reduce Enemy Energy Gain