Jafar

Jafar uses his insidious magical abilities to control enemies.

"Desperate times call for desperate measures."
Role Control Position Back Trial Team: Blue

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Core Stats

Max HP 680 + 380g Basic Damage 135 + 20g Skill Power 130 + 30g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

The player chooses an enemy for Jafar to Charm until he runs out of Energy. The Charmed Enemy's Basic Damage is increased by 350k + 3.5sp while they are Charmed.

While on auto, Jafar chooses the closest enemy to Charm.

blackouttime
2
duration
5
priority
100
trigger
closest < enemy
primary
closest < enemy
splash
enemy
dmgbuff
350k + 3.5sp
energyperloop
250
choiceduration
10
channelcooldown
2.5

Jafar summons a magic hourglass and targets the enemy with the most Energy, stealing 500 Energy and reducing their Attack and Move Speed by 85% for 4 seconds.

The amount of Energy stolen is reduced against enemies above level <level>.

duration
3
energygain
150
cooldown
5
initcooldown
2.5
priority
1
trigger
mostEnergy < enemy
primary
mostEnergy < enemy
energyamt
500
speeddebuff
0.85[%]
speeddebuffduration
4

Jafar summons a small sandstorm that moves through all enemies, dealing 400k + 8sp Fantastic Damage per second and Blinding each enemy hit for 5 seconds.

duration
2
damagetype
Fantastic
energygain
150
cooldown
6
initcooldown
2
priority
2
trigger
frontMost < enemy
primary
frontMost < enemy
splash
enemy
dmgpersecond
400k + 8sp
blindduration
5

The enemy charmed by "Snake Charmer" is immune to Disables and their Attack Speed is increased by 250% for the duration of the Charm.

The Attack Speed increase has a chance to fail against enemies above level <level>.

attackspeedbuff
2.5[%]

Jafar is immune to Stuns while channeling "Snake Charmer".

Jafar gains 200 Energy per second per Charmed enemy.

The Stun immunity has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

energyamt
200
dmgbuff
400k

Level Stars

Gaston (127)

Twelve Dozen Gems

"Snake Charmer" Steals HP and Energy
  • "Snake Charmer" deals 2600k damage per second and heals Jafar for the same amount
  • The enemy charmed by "Snake Charmer" does not gain energy and 20s% of the energy they would have gained is given to each ally
    damagetype
    Fantastic

Scar (130)

Pin It To Me

Use "Whirling Dervish" at the Beginning of Each Wave

Friends

Magica De Spell (151)

Unlucky Duck

Dr. Facilier (155)

Cold-Blooded Style

Level

Charm ( / 12)

Extra Skill Power
  • Characters in this collection gain 1k% Skill Power.

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.