Jessie the yodeling cowgirl tears up the battlefield and the dance floor with her line dancing moves and Sonic Yodel.
"Jessie doesn't give up, Jessie finds a way."
Specify number or math expression, e.g. x*1.2
x*1.2
Jessie leaps into the middle of the enemies and kicks them repeatedly, dealing 87k + 0.68bd with each kick and stealing 4 buffs from the enemies she damages.
Jessie lets out an ear piercing yodel that damages all enemies. The yodel does at least 70k + 0.45sp. The damage increases the closer Jessie is to the enemies, up to a max of 370k + 2.7sp.
Jessie's cowgirl boots now heal her every time she damages an enemy. She gains 50% of damage done back as healing against targets <level> and below.
The amount of healing received from this skill is reduced against enemies who are above level <level>.
Jessie's line dancing skills allow her to dodge enemy attacks. She has a 25% chance to dodge any basic attacks or skills from enemies level <level> or below. If Jessie successfully dodges a disable, her attack speed is increased 60% for 5 seconds.
Jessie's chance to dodge is reduced against enemies who are above level <level>.
Basic damage buffs on Jessie give 75% more basic damage and last 50% seconds longer.
The cooldown of "Sonic Yodel" is reduced by 4 seconds each time Jessie or an ally successfully dodges an attack.
The cooldown reduction has a chance to fail when the ally who dodged is above level <level>.
Additional Stat Boosts:
Boot Scoot
Chance to Dodge
Falling With Style
Start Combat With Energy
My Favorite Deputy
Lost Dog Found
High-Note Hat
Extra Damage
Extra Basic Damage