Miguel Rivera

Miguel is a talented musician that uses his music to support his allies and control his enemies.

"Sometimes I think I'm cursed 'cause of something that happened before I was even born."
Role Support Position Back Trial Team: Yellow

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Core Stats

Max HP 700 + 450g Basic Damage 102 + 14g Skill Power 195 + 27g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Instead of doing basic attacks, Miguel puts Healing Notes above himself and allies, targeting the Hero with the least percent current HP. Each Healing Note Heals for 5% Max HP every second.

Active: Miguel strums his guitar, causing himself and allies to Heal for 250k + 2.5sp HP per Healing Note on them.

Miguel cannot be Charmed. Miguel and allies can have a maximum of 3 Healing Notes. These Notes last until the end of the wave unless cleared.

blackouttime
0.95
duration
2.2
priority
100
bigheal
250k + 2.5sp
dothealpercent
0.050 [%]
healingnote
3

Miguel puts a Sharp Note above the Damage Role ally with the least Skill Power, granting them 40k + .4sp extra Skill Power. If no Damage Role ally is available, Miguel will target the ally with the least Skill Power.

When Miguel uses "Crescendo", Heroes with Sharp Notes gain 300 Energy and have their Skill Power increased by 20% per Sharp Note on them for 8 seconds.

Miguel and allies can have a maximum of 3 Sharp Notes. These Notes last until the end of the wave unless cleared.

duration
2.5
energygain
90
cooldown
9
initcooldown
2.5
priority
1
trigger
minStat(SKILL_POWER) < ally
primary
minStat(SKILL_POWER) < ally | heroRole(DPS)
skillpower
40k + .4sp
energy
300
skillpowerpercent
0.2 [%]
spincreaseduration
8
sharpnotes
3

Miguel puts a Flat Note over the enemy's head with the least HP, reducing their Armor and Reality by 100k + 1sp and slowing their Movement and Attack Speed by 60%.

When Miguel uses "Crescendo", enemies with Flat Notes are Frozen for 5 seconds per Flat Note on them. They also have their Armor and Reality decreased by 25% per Note on them for 10 seconds.

Enemies can have a maximum of 3 Flat Notes. These notes last until the end of the wave unless cleared.

duration
3
energygain
90
cooldown
11
initcooldown
3
priority
2
trigger
leastHPRaw < enemy
primary
leastHPRaw < enemy
armorreductionamount
50k + 0.8sp [.1]
movementspeedreduction
0.6[%]
stunduration
6
resistamt
100k + 1sp
speedreductionpercent
0.6[%]
freezeduration
5
decreasepercent
0.25[%]
decreaseduration
10
flatnotes
3

Miguel gains 25k Skill Power per Note on the screen.

This includes Notes from enemy Miguels.

skillpowerpernote
25k

Activating "Crescendo" increases Miguel and allies' Max HP by 440k + 0.44sp per Healing Note for the rest of the wave.

Miguel and allies begin each wave with 2 Healing Notes.

Heroes can have their Max HP increased by this skill up to a maximum of 800k+6sp per wave.

Additional Stat Boosts:

  • +65k Skill Power for Miguel from "Serenade"
  • +200k Basic Damage
  • +200k Reality
  • +200k Skill Power
maxhpamt
440k + 0.44sp
spbuff
65k
starthealingnotes
2
hpincreasemax
800k+6sp

Level Stars

Jessie (90)

Lost Dog Found

Damage and Speed Increase
  • Miguel and allies gain 5s% Basic Damage, Attack Speed, and Movement Speed per Note on them.
  • +280k Basic Damage to Miguel Rivera and allies
  • +500k Armor to Miguel Rivera and allies
  • +500k Reality to Miguel Rivera and allies

Elsa (96)

Frozen Melody

Shield When Frozen
  • When Miguel or his allies are Frozen, they gain a Shield worth 15s% of their Max HP for 6 seconds. Miguel and allies can each individually trigger this Shield once every 8 seconds.
  • Enemies lose 600k Armor if they are frozen
  • Enemies lose 600k Reality if they are frozen

Friends

Alice (101)

Flower Song

Simba & Nala (135)

Cut-Out Cubs

Belle (170)

Don't Stop the Music

Angel (189)

Sweet Music

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Shields ( / 12)

Damage Reduction
  • Shields reduce damage taken by 0.75k%.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.