Brimming with optimism and pure determination, Judy Hopps uses her kickboxing skills to subdue the enemy.
"Real life is messy. We all have limitations, we all make mistakes, which means - hey, glass half full! - we all have a lot in common."
Specify number or math expression, e.g. x*1.2
x*1.2
Judy jumps in the air to kick the closest enemy, knocking them backwards and doing 350k + 3.5sp Normal Damage. The enemy's Attack Speed is slowed by 80% and Movement Speed is slowed by 80% for 6 seconds.
The slow has a chance to fail against enemies higher than level <level>.
Judy inspires her whole team at the start of every wave, giving them 25k + 0.25sp Basic Damage, 50% Movement Speed, and 50% Attack Speed for 10 seconds.
When an ally knocks out an enemy, Hopps Heals them 400k + 4sp HP and inspires them for 6 seconds.
The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".
Once per wave, when Judy reaches 0 HP, she plays dead. A short time later, she comes back to life with 1500k HP. This miraculous trick inspires her whole team for 5 seconds.
Judy is Invincible for 3 second(s) after reviving.
Whenever Judy uses "Deputize", "Testify", and "Play Dead" she also inspires herself and allies with an additional 100 Energy, 100 Tenacity, and 3 stacks of Hardy.
After reviving from "Play Dead", Judy Studies all enemies for 10 seconds. Attacks that do Normal Damage always crit against Studied enemies.
The Study has a chance to fail against enemies above level <level>.
Additional Stat Boosts:
Deputy Junior
Boosts "Deputize" Skill
Carrot Caper
Boosts "Play Dead" Skill
Final Hustle
Street Art Shuffle
Boot Scoot
Bag 'Em
Extra Healing
Starting Energy
Extra Reality