Judy Hopps

Brimming with optimism and pure determination, Judy Hopps uses her kickboxing skills to subdue the enemy.

"Real life is messy. We all have limitations, we all make mistakes, which means - hey, glass half full! - we all have a lot in common."
Role Support Position Mid Trial Team: Yellow

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Core Stats

Max HP 500 + 500g Basic Damage 65 + 18g Skill Power 120 + 30g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Judy jumps in the air to kick the closest enemy, knocking them backwards and doing 350k + 3.5sp Normal Damage. The enemy's Attack Speed is slowed by 80% and Movement Speed is slowed by 80% for 6 seconds.

The slow has a chance to fail against enemies higher than level <level>.

blackouttime
0.7
duration
3.5
damagetype
Normal
priority
100
trigger
closestIgnoreFacing < enemy | within(default)
primary
closestIgnoreFacing < enemy | within(100) | sourceFacingTarget
dmg
350k + 3.5sp
knockbackdistance
1600
attackspeedslow
.80[%]
movespeedslow
.80[%]
slowduration
6

Judy inspires her whole team at the start of every wave, giving them 25k + 0.25sp Basic Damage, 50% Movement Speed, and 50% Attack Speed for 10 seconds.

duration
3.5
energygain
90
priority
1
trigger
closestIgnoreFacing < enemy | within(default)
splash
ally
attackdamagebonus
25k + 0.25sp
movespeedbonus
.5[%]
attackspeedbonus
.5[%]
inspireduration
10

When an ally knocks out an enemy, Hopps Heals them 400k + 4sp HP and inspires them for 6 seconds.

The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".

healing
400k + 4sp
inspireduration
6

Once per wave, when Judy reaches 0 HP, she plays dead. A short time later, she comes back to life with 1500k HP. This miraculous trick inspires her whole team for 5 seconds.

Judy is Invincible for 3 second(s) after reviving.

The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".

hpamount
1500k
inspireduration
5
extrainvincibility
3
inspiretargets
ally

Whenever Judy uses "Deputize", "Testify", and "Play Dead" she also inspires herself and allies with an additional 100 Energy, 100 Tenacity, and 3 stacks of Hardy.

After reviving from "Play Dead", Judy Studies all enemies for 10 seconds. Attacks that do Normal Damage always crit against Studied enemies.

The Study has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

  • +4 seconds to slow duration from"Bunny Hop"
  • +(v/2-35) Normal Crit
  • +200k Basic Damage
energybonus
100
tenacitybonus
100
hardybonus
3
studyduration
10
slowduration
4

Level Stars

Felix (52)

Deputy Junior

Boosts "Deputize" Skill
  • +250k Skill Power
  • +120s% Basic damage from her Inspire buff per support hero on her team

Chief Bogo (59)

Carrot Caper

Boosts "Play Dead" Skill
  • +650k Max HP
  • +300k Basic Damage
  • "Play Dead" heals an extra 1600k HP
  • +10s% Attack Speed
  • +1s second(s) of Invincibility after "Play Dead"

Friends

Finnick (50)

Final Hustle

Nick Wilde (53)

Street Art Shuffle

Jessie (61)

Boot Scoot

Mr. Big & Koslov (234)

Bag 'Em

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.

Zootopia ( / 12)

Extra Reality
  • Characters in this collection gain 1k% Reality.