Judy Hopps

Brimming with optimism and pure determination, Judy Hopps uses her kickboxing skills to subdue the enemy.

"Real life is messy. We all have limitations, we all make mistakes, which means - hey, glass half full! - we all have a lot in common."
Role Support Position Mid Trial Team: Yellow

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Core Stats

Max HP 188 + 15.7g Basic Damage 40 + 3.3g Skill Power 47.75 + 3.95g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Normal Crit Crit Damage Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Judy jumps in the air to kick the closest enemy, knocking them backwards and doing 300k + 1.5sp damage. The enemy's attack speed is slowed by 80% and movement speed is slowed by 80% for 3 seconds.

The slow has a chance to fail against enemies higher than level <level>.

blackouttime
0.7
duration
3.5
damagetype
Normal
priority
100
trigger
closestPrefFacing < enemy | within(default)
primary
closestPrefFacing < enemy | within(100) | sourceFacingTarget
dmg
300k + 1.5sp
knockbackdistance
1000
attackspeedslow
.80[%]
movespeedslow
.80[%]
slowduration
3

Judy inspires her whole team at the start of every wave, giving them 10k + 0.05sp Basic Damage, 15% movement speed, and 15% attack speed for 7 seconds.

duration
3.5
energygain
90
priority
1
trigger
closestPrefFacing < enemy | within(default)
splash
ally
attackdamagebonus
10k + 0.05sp [.1]
movespeedbonus
.15[%]
attackspeedbonus
.15[%]
inspireduration
7

When an ally knocks out an enemy, Hopps heals them 37.5k + 0.25sp HP and inspires them for 3 seconds.

The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".

healing
37.5k + 0.25sp
inspireduration
3

Once per wave, when Judy reaches 0 HP, she plays dead. A short time later, she comes back to life with 500k HP. This miraculous trick inspires her whole team for 2 seconds.

Judy is invincible for 1 second(s) after reviving.

The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".

hpamount
500k
inspireduration
2
extrainvincibility
1
inspiretargets
ally

Whenever Judy uses "Deputize", "Testify", and "Play Dead" she also inspires herself and allies with an additional 75 Energy, 25 Tenacity, and 1 stacks of Hardy.

After reviving from "Play Dead", Judy Studies all enemies for 5 seconds. Attacks that do Normal damage always crit against studied enemies.

The Study has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

  • +4 seconds to slow duration from"Bunny Hop"
  • +(v/2-35) Normal Crit
  • +55k Basic Damage
energybonus
75
tenacitybonus
25
hardybonus
1
studyduration
5
slowduration
4

Level Stars

Felix (52)

Deputy Junior

Boosts "Deputize" Skill
  • +90k Skill Power
  • +120s% Basic damage from her Inspire buff per support hero on her team

Chief Bogo (59)

Carrot Caper

Boosts "Play Dead" Skill
  • +300k Max HP
  • +60k Basic Damage
  • "Play Dead" heals an extra 500k HP
  • +5s% Attack Speed
  • +1s second(s) of Invincibility after "Play Dead"

Friends

Finnick (50)

Final Hustle

Nick Wilde (53)

Street Art Shuffle

Jessie (61)

Boot Scoot

Mr. Big & Koslov (234)

Bag 'Em

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.

Zootopia ( / 12)

Extra Reality
  • Characters in this collection gain 1k% Reality.