Brimming with optimism and pure determination, Judy Hopps uses her kickboxing skills to subdue the enemy.
"Real life is messy. We all have limitations, we all make mistakes, which means - hey, glass half full! - we all have a lot in common."
Specify number or math expression, e.g. x*1.2
x*1.2
Judy jumps in the air to kick the closest enemy, knocking them backwards and doing 300k + 1.5sp damage. The enemy's attack speed is slowed by 80% and movement speed is slowed by 80% for 3 seconds.
The slow has a chance to fail against enemies higher than level <level>.
Judy inspires her whole team at the start of every wave, giving them 10k + 0.05sp Basic Damage, 15% movement speed, and 15% attack speed for 7 seconds.
When an ally knocks out an enemy, Hopps heals them 37.5k + 0.25sp HP and inspires them for 3 seconds.
The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".
Once per wave, when Judy reaches 0 HP, she plays dead. A short time later, she comes back to life with 500k HP. This miraculous trick inspires her whole team for 2 seconds.
Judy is invincible for 1 second(s) after reviving.
Whenever Judy uses "Deputize", "Testify", and "Play Dead" she also inspires herself and allies with an additional 75 Energy, 25 Tenacity, and 1 stacks of Hardy.
After reviving from "Play Dead", Judy Studies all enemies for 5 seconds. Attacks that do Normal damage always crit against studied enemies.
The Study has a chance to fail against enemies above level <level>.
Additional Stat Boosts:
Deputy Junior
Boosts "Deputize" Skill
Carrot Caper
Boosts "Play Dead" Skill
Final Hustle
Street Art Shuffle
Boot Scoot
Bag 'Em
Extra Healing
Starting Energy
Extra Reality