Mr. Big & Koslov

Mr. Big & Koslov join the battle, ready to get rid of anyone who doesn't show them some respect.

"We may be evolved, but deep down we are still animals."
Role Control Position Front Trial Team: Yellow

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Core Stats

Max HP 620 + 470.12g Basic Damage 40 + 16.6g Skill Power 66 + 22.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Mr. Big gives the signal to ice all enemies, Scaring them for 8 seconds and then Freezing them for 11 seconds. If enemies are already Frozen, Mr. Big deals 420k+4.5sp damage to them.

The Freeze and Scare have a chance to fail against enemies above level <level>.

blackouttime
2
duration
2
damagetype
Fantastic
priority
100
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
splash
enemy
dmg
420k+4.5sp
scareduration
8
freezeduration
11

Koslov shields Mr. Big, granting them a shield with 1200k+8sp HP that lasts 7 seconds and 4 stacks of Hardy. Koslov then throws a punch at nearby enemies, dealing 500k+3.75sp damage to them. Mr. Big also gains 146k+0.12sp Armor for 9 seconds per Frozen enemy he damages.

duration
2
damagetype
Fantastic
energygain
90
cooldown
8
initcooldown
1
priority
1
trigger
closest < enemy | within(default+50)
primary
closest < enemy | within(default+50)
splash
enemy|within(default+50)
shieldhp
1200k+8sp
shieldduration
7
stackamt
4
dmg
500k+3.75sp
armoramt
146k+0.12sp
buffduration
9

Mr. Big calls in a limo to take care of the furthest backline enemy. The limo picks up the enemy and, after 5 seconds, they return to battle Frozen and take 120k +0.34sp damage per second while Frozen. This Freeze does not end until the Frozen enemy is below 35% of their Max HP and after 8 seconds.

duration
3.5
damagetype
Fantastic
energygain
90
cooldown
15
initcooldown
9
priority
2
trigger
furthestPrefFacing < enemy | !untransformable | inBounds
primary
furthestPrefFacing < enemy | !untransformable | inBounds
dmg
120k +0.34sp
time
5
freezeduration
8
hppercent
0.35[%]
limospeed
1400

When an enemy is Scared while Frozen, the remaining duration of the Freeze is increased by 4 seconds.

This extra Freeze duration has a chance to fail against enemies above level <level>.

freezeduration
4

Mr. Big gains 60k+0.15sp Armor whenever he damages a Frozen enemy with his basic attack up to a maximum of 600k Armor.

Enemies are Frozen by "Polar Freeze" 14 seconds longer if they are above 50% of their Max HP.

Additional Stat Boosts:

  • +370k Damage to "Polar Freeze"
  • +139k Basic Damage
  • +163k Armor
armoramt
60k+0.15sp
armorcap
600k
freezeduration
14
hppercent
0.5[%]
dmg
370k

Level Stars

Baloo (230)

Polar Freeze

Gain Energy When Enemies Scared or Frozen
  • Mr. Big gains 20s energy each time an enemy is Scared or Frozen
  • +230k Skill Power
  • Enemies lose 133k Reality while they are scared
  • Enemies lose 225k Reality if they are frozen

Judy Hopps (234)

Bag 'Em

Gain Attack Speed When Studied
  • Mr. Big's Attack Speed is increased by 40s% for 8 seconds when he is Studied
  • +386k Armor to allies while they are studied
  • +130k Basic Damage per Studied Ally

Friends

Vinny Santorini (255)

Blast It All

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

Shields ( / 12)

Damage Reduction
  • Shields reduce damage taken by 0.75k%.

Zootopia ( / 12)

Extra Reality
  • Characters in this collection gain 1k% Reality.