Mr. Big & Koslov join the battle, ready to get rid of anyone who doesn't show them some respect.
"We may be evolved, but deep down we are still animals."
Specify number or math expression, e.g. x*1.2
x*1.2
Mr. Big gives the signal to ice all enemies, Scaring them for 8 seconds and then Freezing them for 11 seconds. If enemies are already Frozen, Mr. Big deals 420k+4.5sp damage to them.
The Freeze and Scare have a chance to fail against enemies above level <level>.
Koslov shields Mr. Big, granting them a shield with 1200k+8sp HP that lasts 7 seconds and 4 stacks of Hardy. Koslov then throws a punch at nearby enemies, dealing 500k+3.75sp damage to them. Mr. Big also gains 146k+0.12sp Armor for 9 seconds per Frozen enemy he damages.
Mr. Big calls in a limo to take care of the furthest backline enemy. The limo picks up the enemy and, after 5 seconds, they return to battle Frozen and take 120k +0.34sp damage per second while Frozen. This Freeze does not end until the Frozen enemy is below 35% of their Max HP and after 8 seconds.
When an enemy is Scared while Frozen, the remaining duration of the Freeze is increased by 4 seconds.
This extra Freeze duration has a chance to fail against enemies above level <level>.
Mr. Big gains 60k+0.15sp Armor whenever he damages a Frozen enemy with his basic attack up to a maximum of 600k Armor.
Enemies are Frozen by "Polar Freeze" 14 seconds longer if they are above 50% of their Max HP.
Additional Stat Boosts:
Polar Freeze
Gain Energy When Enemies Frozen
Bag 'Em
Gain Attack Speed When Studied
Blast It All
Reduce Enemy Energy Gain
Damage Reduction
Extra Reality