Baloo

Baloo jives his way onto the battlefield, charming enemies with his groovy moves and helping his allies to cool it and just enjoy the bare necessities.

"You better believe it!"
Role Tank Position Front Trial Team: Blue

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Core Stats

Max HP 1030.7 + 424.82g Basic Damage 62.64 + 5.03g Skill Power 130.5 + 10.63g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Normal Crit Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Baloo puts on his disguise and dances for 12 seconds, healing himself for 900k + 7sp HP over the duration and charming enemies who damage him for 10 seconds. Baloo can charm an enemy once every 2 seconds.

blackouttime
1
duration
2
priority
100
hpamt
900k + 7sp
charmduration
10
buffduration
12
cooldownduration
2

Once per wave, when Baloo reaches 30% of his max HP, he goes to sleep which causes him to gain 4 stacks of hardy, heal 170k + 2sp HP per second, and gains 149k + 1.3sp armor and reality. When Baloo reaches full HP, he wakes up and gains 350 energy.

duration
1.6
priority
2
hppercent
0.3[%]
stackamt
4
hppersecond
170k + 2sp
buffamt
149k + 1.3sp
energyamt
350

Baloo does a little jig, giving himself and allies 250k + 2.25sp armor and 160k + 1.65sp reality for 10 seconds.

duration
2
energygain
90
cooldown
14
initcooldown
5
priority
1
armoramt
250k + 2.25sp
realityamt
160k + 1.65sp
buffduration
10

While Baloo is dancing during "Swinging Party", allies heal 140k + 1.4sp HP over 12 seconds.

hpamt
140k + 1.4sp
buffduration
12

If an enemy deals damage over 10% of Baloo's max HP while he's dancing during "Swinging Party", they are charmed for 18 seconds. Baloo does not have a limit on how many enemies he can charm with this skill.

Baloo applies 1 stack of hardy to allies every 2 seconds while he is sleeping during "Bare Necessities."

The charm and stack of hardy have a chance to fail on enemies and allies above level <level>.

Additional Stat Boosts:

  • +141k Armor to Baloo and allies from "Jungle Harmony"
  • +730k Max HP
  • +203k Armor
cooldown
2
hppercent
0.1[%]
charmduration
18
stackamt
1
armorbuff
141k

Level Stars

King Louie (177)

Feeling Groovy

Charmed Enemies Lose Armor
  • Baloo takes 13s% less damage while an enemy is charmed
  • Enemies lose 180k Armor while they are charmed
  • +210k Skill Power
  • Control heroes on team gain 350k Max HP

Simba & Nala (180)

Cool Cubs

Heal Over Time Effects Last Longer
  • Allies with a heal over time effect gain 175k basic damage
  • Heal over time effects on Baloo or his allies last 2s seconds longer
    damagetype
    Normal
  • +142k Armor to Baloo and allies

Friends

Mr. Big & Koslov (230)

Polar Freeze

Level

Charm ( / 12)

Extra Skill Power
  • Characters in this collection gain 1k% Skill Power.

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.