Baloo

Baloo jives his way onto the battlefield, charming enemies with his groovy moves and helping his allies to cool it and just enjoy the bare necessities.

"You better believe it!"
Role Tank Position Front Trial Team: Blue

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Core Stats

Max HP 1050 + 450g Basic Damage 65 + 10g Skill Power 130 + 15g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Baloo puts on his disguise and dances for 12 seconds, healing himself for 1000k + 7sp HP over the duration and charming enemies who damage him for 10 seconds. Baloo can charm an enemy once every 2 seconds.

blackouttime
1
duration
2
priority
100
hpamt
1000k + 7sp
charmduration
10
buffduration
12
cooldownduration
2

Once per wave, when Baloo reaches 30% of his max HP, he goes to sleep which causes him to gain 5 stacks of hardy, heal 300k + 3sp HP per second, and gains 200k + 2sp armor and reality. When Baloo reaches full HP, he wakes up and gains 350 energy.

duration
1.6
priority
2
hppercent
0.3[%]
stackamt
5
hppersecond
300k + 3sp
buffamt
200k + 2sp
energyamt
350

Baloo does a little jig, giving himself and allies 300k + 3sp armor and 200k + 2sp reality for 10 seconds.

duration
2
energygain
90
cooldown
10
initcooldown
5
priority
1
armoramt
300k + 3sp
realityamt
200k + 2sp
buffduration
10

While Baloo is dancing during "Swinging Party", allies heal 175k + 1.75sp HP over 12 seconds.

hpamt
175k + 1.75sp
buffduration
12

If an enemy deals damage over 10% of Baloo's max HP while he's dancing during "Swinging Party", they are charmed for 18 seconds. Baloo does not have a limit on how many enemies he can charm with this skill.

Baloo applies 2 stack of hardy to allies every 2 seconds while he is sleeping during "Bare Necessities."

The charm and stack of hardy have a chance to fail on enemies and allies above level <level>.

Additional Stat Boosts:

  • +200k Armor to Baloo and allies from "Jungle Harmony"
  • +800k Max HP
  • +250k Armor
cooldown
2
hppercent
0.1[%]
charmduration
18
stackamt
2
armorbuff
200k

Level Stars

King Louie (177)

Feeling Groovy

Charmed Enemies Lose Armor
  • Baloo takes 20s% less damage while an enemy is charmed
  • Enemies lose 200k Armor while they are charmed
  • +250k Skill Power
  • Control heroes on team gain 350k Max HP

Simba & Nala (180)

Cool Cubs

Heal Over Time Effects Last Longer
  • Allies with a heal over time effect gain 250k basic damage
  • Heal over time effects on Baloo or his allies last 3s seconds longer
    damagetype
    Normal
  • +200k Armor to Baloo and allies

Friends

Mr. Big & Koslov (230)

Polar Freeze

Bagheera (275)

Park Here

Little John (275)

Bear Country

Level

Charm ( / 12)

Extra Skill Power
  • Characters in this collection gain 1k% Skill Power.

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.