Baloo jives his way onto the battlefield, charming enemies with his groovy moves and helping his allies to cool it and just enjoy the bare necessities.
"You better believe it!"
Specify number or math expression, e.g. x*1.2
Baloo puts on his disguise and dances for 12 seconds, healing himself for 900k + 7sp HP over the duration and charming enemies who damage him for 10 seconds. Baloo can charm an enemy once every 2 seconds.
Once per wave, when Baloo reaches 30% of his max HP, he goes to sleep which causes him to gain 4 stacks of hardy, heal 170k + 2sp HP per second, and gains 149k + 1.3sp armor and reality. When Baloo reaches full HP, he wakes up and gains 350 energy.
Baloo does a little jig, giving himself and allies 250k + 2.25sp armor and 160k + 1.65sp reality for 10 seconds.
While Baloo is dancing during "Swinging Party", allies heal 140k + 1.4sp HP over 12 seconds.
If an enemy deals damage over 10% of Baloo's max HP while he's dancing during "Swinging Party", they are charmed for 18 seconds. Baloo does not have a limit on how many enemies he can charm with this skill.
Baloo applies 1 stack of hardy to allies every 2 seconds while he is sleeping during "Bare Necessities."
The charm and stack of hardy have a chance to fail on enemies and allies above level <level>.
Charmed Enemies Lose Armor
Heal Over Time Effects Last Longer