Vinny Santorini

Vinny Santorini is ready to blow! With his arsenal of explosives, the enemies won't know what hit them.

"Well, as far as me goes, I just like to blow things up."
Role Damage Position Back Trial Team: Yellow

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Core Stats

Max HP 650 + 500g Basic Damage 90 + 44g Skill Power 95 + 40g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Vinny does not gain any Energy when he takes damage but gains an additional 100 Energy when he damages an enemy with his Basic Attack.

Active: Vinny sets off a TNT explosion across the battlefield, dealing 500k + 5sp Normal Damage to nearby enemies as it passes by.

blackouttime
1
duration
3.3
damagetype
Normal
priority
100
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
splash
enemy | within (default)
energyamt
100
dmg
500k + 5sp
dmgsplashrange
155

Vinny pulls out a bundle of TNT and throws it at the closest enemy. The TNT explodes after 2 seconds, dealing 600k + 6sp Normal Damage to nearby enemies.

duration
2
damagetype
Normal
energygain
90
cooldown
12
initcooldown
5
priority
1
trigger
closest < enemy
primary
closest < enemy
dmg
600k + 6sp
time
2
dmgrange
145

Vinny throws a road flare onto the battlefield that lasts 7 seconds, dealing 150k + 2sp Normal Damage per second to nearby enemies and Blinding them for the duration of the flare.

duration
2
damagetype
Normal
energygain
90
cooldown
10
initcooldown
3
priority
2
trigger
closest < enemy
primary
closest < enemy
flareduration
7
dotdmg
150k + 2sp
flarerange
175

Vinny's Basic Attacks now deal 450k + 4.5sp Normal Damage to enemies near his initial target. The additional Energy gained from "Boom!" is increased by 200% when he damages 2 or more enemies with a single Basic Attack.

damagetype
Normal
dmg
450k + 4.5sp
percent
2.0[%]
amt
2
splashrange
75

Vinny's Armor is increased by 100% and his Reality is increased by 100% while his Energy bar is more than 30% full.

Vinny blocks all Attack Speed increases applied to enemies for the first 5 seconds of each wave. Enemies that have Attack Speed increases blocked in this way are Stunned for 10 seconds.

The Attack Speed block and Stun have a chance to fail against enemies above Level <level>.

Additional Stat Boosts:

  • +275k Skill Power
  • +325k Basic Damage
  • +300k Reality
armorpercent
1.0[%]
realitypercent
1.0[%]
energypercent
0.3[%]
waveduration
5
stunduration
10

Level Stars

Anger (255)

Fire Hazard

More Damage for Road Flare
  • +250k Reality
  • The road flare from "Road Flare" deals 25k more Normal Damage per second
  • The road flare from "Road Flare" stays on the battlefield 1s seconds longer

Mr. Big & Koslov (255)

Blast It All

Gain Energy when Enemies Gain Speed
  • +250k Skill Power
  • Enemies lose 500k Armor while they have an Attack Speed increase buff
  • When an enemy receives an Attack Speed buff Vinny gains 20s Energy

Friends

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.