Milo Thatch

Don't let this scholar's mild demeanor fool you, Milo Thatch is ready for adventure! Here to help his allies, you'll be rooting for him and your team!

"Alright, Milo, this is it. Any last words? Yeah, I really wish I had a better idea than this."
Role Support Position Back Trial Team: Yellow

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Core Stats

Max HP 680 + 600g Basic Damage 90 + 20g Skill Power 190 + 32g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Instead of Basic Attacking enemies, Milo Thatch reads his journal about a random one of three subjects - Healing, Shielding, or Energy. When he reviews Healing, he gains 600k + 6bd HP. When he reviews Shielding, he gains 750k + 7.5bd Shield HP for 8 seconds. When he reviews Energy, he gains 300 Energy.

Active: Milo and all allies gain 600k + 12sp Shield HP for 8 seconds.

The player chooses a Disable common among enemies. Milo develops and shares a counter strategy for that Disable. Milo and all allies become immune to that Disable for 10 seconds. The next time Milo or his allies ignore that Disable within this duration, they also gain 2000k + 20sp Shield HP for 8 seconds.

While on Auto, Milo chooses the Disable most common among enemies.

Disables include Charms, Freezes, Stuns, Blinds, and Silences.

blackouttime
1
duration
3.5
priority
100
trigger
any < self
primary
any < self
splash
ally
passivehealamt
600k + 6bd
passiveshieldamt
750k + 7.5bd
passiveshieldduration
8
passiveenergyamt
300
activeshieldamt
600k + 12sp
activeshieldduration
8
counterduration
10
countershieldamt
2000k + 20sp
countershieldduration
8
choiceduration
10

When an enemy Studies or Scares Milo or his allies, Milo Stuns and Studies that enemy for 12 seconds. This can happen once every 3 seconds.

The Stun has a chance to fail against enemies above Level <level>.

duration
3.5
energygain
150
cooldown
3
initcooldown
3
priority
1
debufftime
12
stuncooldown
3

Milo gains Precise for 12 seconds, Studies all enemies for 12 seconds, and deals 700k + 7sp Fantastic Damage to the closest enemy.

The Study has a chance to fail against enemies above Level <level>.

duration
3.5
damagetype
Fantastic
energygain
150
cooldown
10
initcooldown
3
priority
2
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
dmgamt
700k + 7sp
preciseduration
12
studyduration
12

During Milo's "Here's The Plan" Passive, Milo now alternates between selecting a new subject (Healing, Shielding, or Energy) and revisiting the previous subject. When revisiting the previous subject, Milo and all allies gain the benefit associated with reviewing that subject.

The benefit can fail to apply to allies above Level <level>.

Each time Milo or an ally gains a Shield from "Here's The Plan", all enemies take 50k + .5sp Normal Damage.

Each time Milo or his allies damage a Studied enemy, they have a 50% chance to gain 250k Basic Damage and 250k Skill Power for 12 seconds. Milo and each ally can benefit from up to 2 simultaneous instances of these Basic Damage and Skill Power increases.

Additional Stat Boosts:

  • +600k Shield HP to the Active Shielding from "Here's The Plan"
  • +180k Basic Damage
  • +170k Skill Power
damagetype
Normal
dmgamt
50k + .5sp
buffpercent
0.5[%]
bdamt
250k
spamt
250k
buffduration
12
buffamt
2
bonusskill1shield
600k

Level Stars

Winifred Sanderson (275)

A Clever Ruse

Gain Energy from Studied Enemies
  • When Milo or his allies damage a Studied enemy, they gain 60s Energy. Milo and his allies can each gain Energy this way once every 4 seconds.
  • Enemies lose 300k Armor while they are studied
  • +285k Skill Power to Milo Thatch and allies

Vinny Santorini (275)

No Joke

Gain Armor and Reality from "Here's The Plan"
  • When Milo's "Here's The Plan" prevents a Debuff, Milo and all allies gain 40s% Armor and 40s% Reality for 12 seconds. Milo and his allies can gain Armor and Reality this way once every 14 seconds.
  • +300k Armor to Milo Thatch and allies
  • +300k Reality to Milo Thatch and allies

Friends

Level

Atlantis ( / 12)

Shield for Normal Damage
  • Characters in this collection gain 0.5k% of any Normal Damage they deal as a Shield.

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Shields ( / 12)

Damage Reduction
  • Shields reduce damage taken by 0.75k%.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.