Milo Thatch

Don't let this scholar's mild demeanor fool you, Milo Thatch is ready for adventure! Here to help his allies, you'll be rooting for him and your team!

"Alright, Milo, this is it. Any last words? Yeah, I really wish I had a better idea than this."
角色 輔助 位置 後排 試煉團隊:

篩選

核心數據

最大生命值 680 + 600g 基本傷害 90 + 20g 技能威力 190 + 32g

詳細屬性

等級 排名 星等 基本傷害 技能威力 最大生命值 生命值回復 能量回復 護甲 現實 護甲斥性 現實斥性 物理暴擊 魔法暴擊 暴擊傷害 韌性 閃避 強化治療

等級 = 基本傷害 = 技能威力 =
Specify number or math expression, e.g. x*1.2

Passive: Instead of Basic Attacking enemies, Milo Thatch reads his journal about a random one of three subjects - Healing, Shielding, or Energy. When he reviews Healing, he gains 600k + 6bd HP. When he reviews Shielding, he gains 750k + 7.5bd Shield HP for 8 seconds. When he reviews Energy, he gains 300 Energy.

Active: Milo and all allies gain 600k + 12sp Shield HP for 8 seconds.

The player chooses a Disable common among enemies. Milo develops and shares a counter strategy for that Disable. Milo and all allies become immune to that Disable for 10 seconds. The next time Milo or his allies ignore that Disable within this duration, they also gain 2000k + 20sp Shield HP for 8 seconds.

While on Auto, Milo chooses the Disable most common among enemies.

Disables include Charms, Freezes, Stuns, Blinds, and Silences.

blackouttime
1
duration
3.5
priority
100
trigger
any < self
primary
any < self
splash
ally
passivehealamt
600k + 6bd
passiveshieldamt
750k + 7.5bd
passiveshieldduration
8
passiveenergyamt
300
activeshieldamt
600k + 12sp
activeshieldduration
8
counterduration
10
countershieldamt
2000k + 20sp
countershieldduration
8
choiceduration
10

When an enemy Studies or Scares Milo or his allies, Milo Stuns and Studies that enemy for 12 seconds. This can happen once every 3 seconds.

The Stun has a chance to fail against enemies above Level <level>.

duration
3.5
energygain
150
cooldown
3
initcooldown
3
priority
1
debufftime
12
stuncooldown
3

Milo gains Precise for 12 seconds, Studies all enemies for 12 seconds, and deals 700k + 7sp Fantastic Damage to the closest enemy.

The Study has a chance to fail against enemies above Level <level>.

duration
3.5
damagetype
Fantastic
energygain
150
cooldown
10
initcooldown
3
priority
2
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
dmgamt
700k + 7sp
preciseduration
12
studyduration
12

During Milo's "Here's The Plan" Passive, Milo now alternates between selecting a new subject (Healing, Shielding, or Energy) and revisiting the previous subject. When revisiting the previous subject, Milo and all allies gain the benefit associated with reviewing that subject.

The benefit can fail to apply to allies above Level <level>.

Each time Milo or an ally gains a Shield from "Here's The Plan", all enemies take 50k + .5sp Normal Damage.

Each time Milo or his allies damage a Studied enemy, they have a 50% chance to gain 250k Basic Damage and 250k Skill Power for 12 seconds. Milo and each ally can benefit from up to 2 simultaneous instances of these Basic Damage and Skill Power increases.

額外屬性提升:

  • +600k Shield HP to the Active Shielding from "Here's The Plan"
  • +180k 基本傷害
  • +170k 技能威力
damagetype
Normal
dmgamt
50k + .5sp
buffpercent
0.5[%]
bdamt
250k
spamt
250k
buffduration
12
buffamt
2
bonusskill1shield
600k

等級 星等

Winifred Sanderson (275)

A Clever Ruse

Gain Energy from Studied Enemies
  • When Milo or his allies damage a Studied enemy, they gain 60s Energy. Milo and his allies can each gain Energy this way once every 4 seconds.
  • Enemies lose 300k 護甲 while they are studied
  • +285k 技能威力予盟友

Vinny Santorini (275)

No Joke

Gain Armor and Reality from "Here's The Plan"
  • When Milo's "Here's The Plan" prevents a Debuff, Milo and all allies gain 40s% Armor and 40s% Reality for 12 seconds. Milo and his allies can gain Armor and Reality this way once every 14 seconds.
  • +300k 護甲予盟友
  • +300k 現實予盟友

友誼

等級

Atlantis ( / 12)

Shield for Normal Damage
  • Characters in this collection gain 0.5k% of any Normal Damage they deal as a Shield.

Healers ( / 12)

Extra Healing
  • Increase heals on other allies by 0.4k%. Effect is doubled on Tanks.

護盾 ( / 12)

降低傷害
  • 護盾將受到的傷害降低 0.75k%。

擊暈 ( / 12)

遭到擊暈時獲得治療
  • 遭到擊暈時可回復 0.5k% 損失的生命值。

輔助 ( / 12)

初始能量
  • 團隊中每多一位輔助型英雄,團隊在開場時可獲得額外 4k 能量。