The Underminer

Watch your wallets, because the Underminer is here! Bent on doing more harm than good, this villian will have the enemy face down in the dirt!

"Behold, the Underminer! I'm always beneath you, but nothing is beneath me!"
Role Damage Position Front Trial Team: Red

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Core Stats

Max HP 640 + 585g Basic Damage 80 + 40g Skill Power 72 + 38g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

The Underminer pulls the farthest enemy into his money suction machine, dealing 40k+0.4sp Normal Damage. He then Knocks the same enemy back with a punch, dealing 20k+0.2bd Normal Damage while reducing their Movement and Attack Speed by 50% for 6 seconds.

blackouttime
1
duration
3
damagetype
Normal
priority
100
trigger
furthestIgnoreFacing < enemy
primary
furthestIgnoreFacing < enemy
dmgamt
40k+0.4sp
knockdmg
20k+0.2bd
slowpercent
0.5[%]
slowduration
6
knockbackamt
300

The Underminer jackhammers the ground, sending shockwaves towards all enemies. The shockwaves Knock enemies back and disorient them, dealing 50k+0.8bd Normal damage over 3 seconds.

The Knockback has a chance to fail against enemies above Level <level>.

duration
2
damagetype
Normal
energygain
90
cooldown
8
initcooldown
2
priority
2
trigger
any < enemy
primary
any < enemy
splash
enemy
dotduration
3
dmgamt
50k+0.8bd
knockbackamt
300

The Underminer detonates explosives around the middlemost enemy, dealing 350k+3.5sp Fantastic Damage to them and 250k+3sp Fantastic Damage to surrounding enemies. The middlemost enemy gains 4 stacks of Weakness for 6 seconds.

The Weakness application has a chance to fail against enemies above Level <level>.

duration
2.6
damagetype
Fantastic
energygain
90
cooldown
10
initcooldown
3
priority
1
trigger
any < enemy
primary
closest < enemy
splash
ally | within(150)
dmgamt
350k+3.5sp
splashdmgamt
250k+3sp
amt
4
weaknessduration
6

When The Underminer would be KO'd he dives underground and Revives himself back to 25% of his Max HP. After Reviving he emerges under the farthest enemy and uppercuts them, dealing 125k+1.25bd Normal Damage to them and Knocking back nearby enemies.

After reemerging, The Underminer continues to Heal himself for 80% of his Max HP over the next 4 seconds.

This skill can only trigger once per wave.

damagetype
Normal
trigger
backMostFromSource < enemy
primary
backMostFromSource < enemy
splash
enemy | within (100)
healpercent
0.25[%]
additionalhealpercent
.80[%]
healduration
4
dmgamt
125k+1.25bd
knockbackamt
300
hpamount
0

If "Miner Explosion" hits 2 or more enemies, the cooldown is reduced by 4 seconds. "Miner Explosion" now deals a bonus 7k True Damage to the main target and 100k more Fantastic Damage to the surrounding enemies. When The Underminer triggers "Undermined" he goes Berserk for 6 seconds.

Additional Stat Boosts:

  • +20k Damage to "Jack Hammer"
  • +300k Skill Power
  • +300k Basic Damage
damagetype
True
amt
2
cooldownreduc
4
truedmgamt
7k
splashdmgamt
100k
berserkduration
6
dmgamt
20k

Level Stars

Vinny Santorini (275)

Tunnel Vision

Increase Normal Crit and Crit Damage
  • "Miner Explosion" deals an additional 50k Fantastic Damage to surrounding enemies.
  • The Underminer gains 13s+v Normal Crit and 13s+v Crit Damage.;These stats also increase with this Memory Disk's Level.
  • +150k skill_power to The Underminer and allies for the first 10 seconds of each wave
  • +400k Max HP

Violet (275)

Pop Quiz

Remove Energy with Knockbacks
  • "Jack Hammer" deals 10k more Normal Damage to all enemies.
  • Enemies Knocked back by The Underminer lose 30s Energy. This can happen once every 6 seconds.
  • +150k Basic Damage to Red Team allies
  • Damage heroes on team gain 350k Max HP

Friends

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Incredibles ( / 12)

Extra HP
  • Characters in this collection gain 1k% HP.