Kermit

Everyone's favorite frog is here! Kermit charms up the battlefield with his singing and dancing.

"Here's some simple advice: always be yourself. Never take yourself too seriously. And beware of advice from experts, pigs, and members of Parliament."
Role Support Position Back Trial Team: Blue

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Core Stats

Max HP 380.7 + 334.82g Basic Damage 101.7 + 10.36g Skill Power 216.7 + 23.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Kermit's basic attack heals the ally with the least HP for 1.5bd+140k HP.

Kermit strums a tune for his allies, causing buffs on Kermit and his allies to be duplicated to all other allies who do not have that buff. These duplicated buffs last 10 seconds.

The buff duplication has a chance to fail on allies above level <level>.

blackouttime
1.5
duration
2.5
priority
100
trigger
closest < enemy | within(default)
primary
leastHPRaw < ally
splash
enemy
hpamt
1.5bd+140k
buffduration
10

Kermit does a dance, lowering all enemies' Green skill levels by 20 levels and reducing their basic damage by 108k+0.62sp for 8 seconds.

duration
3
energygain
90
cooldown
10
initcooldown
2.5
priority
1
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
splash
enemy
amt
20
bdamt
108k+0.62sp
debuffduration
8

Kermit strums his banjo, making the frontmost ally Invincible for 8 seconds.

The Invincibility has a chance to fail on allies above level <level>.

duration
2.5
energygain
90
cooldown
7
initcooldown
3
priority
2
trigger
frontMost < ally
primary
frontMost < ally
invincibleduration
8

When activated, "Rainbow Connection" also removes any Saps from Kermit and his allies. Kermit gains 200 energy per Sap he removes and Kermit grants 2 stacks of Hardy to any ally who had a Sap removed.

The Hardy has a chance to fail on allies above level <level>.

energyamt
200
hardyamt
2

Kermit also gains 500 energy when he uses "Tuned Out."

When an ally is KO'd, the remaining cooldown of "Tuned Out" is reduced to 0 seconds.

The cooldown reduction has a chance to fail if the ally KO'd is above level <level>.

Additional Stat Boosts:

  • +171k Skill Power
  • +51k Basic Damage
  • +152k Reality
energyamt
500

Level Stars

Ducky & Bunny (216)

Star Power

Allies Become Invincible when "Sap" Removed
  • Kermit and his allies gain 670k Reality for the first 10 seconds of each wave if there is at least 1 Control role enemy
  • When Kermit removes a sap from an ally with "Un-sappy Song" they become Invincible for 2+1s seconds
  • +258k Skill Power

Gonzo (219)

Take Two

"Rainbow Connection" Buffs Last Longer
  • Buffs from "Rainbow Connection" last 0.75s seconds longer;Armor and Reality buffs duplicated by "Rainbow Connection" add 30s% more Armor and Reality to Tank role allies
  • Tank heroes on team gain 251k Reality
  • Tank heroes on team gain 191k Armor
  • +108k Basic Damage per ally whose role is "Tank"

Friends

Fozzie Bear (245)

Stealing the Show

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

The Muppets ( / 12)

Extra Skill Power to Team
  • Team gains 0.1k% Skill Power for each character in this collection on your team.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.