Everyone's favorite frog is here! Kermit charms up the battlefield with his singing and dancing.
"Here's some simple advice: always be yourself. Never take yourself too seriously. And beware of advice from experts, pigs, and members of Parliament."
Specify number or math expression, e.g. x*1.2
Passive: Kermit's basic attack heals the ally with the least HP for 1.5bd+140k HP.
Kermit strums a tune for his allies, causing buffs on Kermit and his allies to be duplicated to all other allies who do not have that buff. These duplicated buffs last 10 seconds.
The buff duplication has a chance to fail on allies above level <level>.
Kermit does a dance, lowering all enemies' Green skill levels by 20 levels and reducing their basic damage by 108k+0.62sp for 8 seconds.
Kermit strums his banjo, making the frontmost ally Invincible for 8 seconds.
The Invincibility has a chance to fail on allies above level <level>.
When activated, "Rainbow Connection" also removes any Saps from Kermit and his allies. Kermit gains 200 energy per Sap he removes and Kermit grants 2 stacks of Hardy to any ally who had a Sap removed.
The Hardy has a chance to fail on allies above level <level>.
Kermit also gains 500 energy when he uses "Tuned Out."
When an ally is KO'd, the remaining cooldown of "Tuned Out" is reduced to 0 seconds.
The cooldown reduction has a chance to fail if the ally KO'd is above level <level>.
Additional Stat Boosts:
Allies Become Invincible when "Sap" Removed
"Rainbow Connection" Buffs Last Longer
Stealing the Show
Extra Skill Power to Team