Robin Hood

The gallant Robin Hood uses his impressive archery skills to steal from the rich and give to the poor.

"Keep your chin up. Someday, there will be happiness again."
Role Damage Position Back Trial Team: Yellow

Filter

Core Stats

Max HP 781.35 + 890g Basic Damage 115 + 67g Skill Power 150 + 49g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Robin Hood performs a trick shot that steals 600k + 6sp HP from the enemy with the most HP and gives it to the ally with the least HP, healing them for 600k + 6sp HP.

If Robin Hood targets a studied enemy with this skill, he instead deals True damage equal to 400% of their remaining HP and distributes 100% of the damage done to all of his allies as HP. Robin Hood cannot deal more than 15000 + 7000k damage with this.

blackouttime
2
duration
3.2
damagetype
Normal
priority
100
trigger
mostHPRaw < enemy
primary
mostHPRaw < enemy
dmgamt
600k + 6sp
percent
1[%]
dmgpercent
4[%]
dmgcap
15000 + 7000k

Robin Hood marks the closest enemy, studying them for 14 seconds, stealing all of their energy, and dealing damage equal to a basic attack.

The amount of energy stolen is reduced if the enemy is above level <level>.

duration
2.2
damagetype
Normal
energygain
90
cooldown
7
initcooldown
2.5
priority
1
trigger
closest < enemy | within(default+100)
primary
closest < enemy | within(default+100)
studyduration
14
dmg
1bd

Robin Hood fires a debilitating shot at the closest enemy, dealing 200k + 2bd damage, knocking them back, and stunning them for 15 seconds.

duration
3
damagetype
Normal
energygain
90
cooldown
5
initcooldown
3
priority
2
trigger
closest < enemy | within(default+100)
primary
closest < enemy | within(default+100)
dmg
200k + 2bd
stunduration
15
knockbackamt
250

Whenever Robin Hood damages a studied enemy, he gains 150 energy.

Robin Hood's armor is passively increased by 500k.

The energy gained is less effective against studied enemies above level <level>.

energyamt
150
type
ARMOR
amt
500k

Robin Hood is always "precise." Precise Heroes can target invisible enemies, their attacks can't be dodged, and their disables can't be evaded.

Robin Hood has a 100% chance to block debuffs applied by studied enemies to himself or allies.

The debuff fail chance is reduced for enemies above level <level>.

Additional Stat Boosts:

  • +3000k max Damage to studied enemies with "Alms for the Poor"
  • +500k Basic Damage
  • +525k Armor
debufffailchance
1.0[%]
statskill1maxdamage
3000k

Level Stars

Merida (113)

Double the Bows

"Hard Nocks" Stuns Longer
  • +500k Basic Damage
  • +1000k Reality
  • +1v Tenacity
  • "Hard Nocks" knocks enemies back further and stuns 2s seconds longer;Robin Hood targets the enemy with the most energy with "On Target"

Nick Wilde (115)

Fox Tracking

Super Crit Studied Enemies
  • Robin Hood and his allies heal 1000k HP when they damage a studied enemy
  • Robin Hood and his allies have a 20s% chance to super crit instead of crit studied enemies
  • +1000k Reality
  • +1v Evasion

Friends

Peter Pan (125)

Swashbucklers

Tigger (161)

Pay Back

Esmeralda (245)

Disguise Masters

Little John (275)

Rich Reward

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.