The gallant Robin Hood uses his impressive archery skills to steal from the rich and give to the poor.
"Keep your chin up. Someday, there will be happiness again."
Specify number or math expression, e.g. x*1.2
Robin Hood performs a trick shot that steals 360k + 3.5sp HP from the enemy with the most HP and gives it to the ally with the least HP, healing them for 360k + 3.5sp HP.
If Robin Hood targets a studied enemy with this skill, he instead deals True damage equal to 400% of their remaining HP and distributes 100% of the damage done to all of his allies as HP. Robin Hood cannot deal more than 10000 + 3000k damage with this.
Robin Hood marks the closest enemy, studying them for 14 seconds, stealing all of their energy, and dealing damage equal to a basic attack.
The amount of energy stolen is reduced if the enemy is above level <level>.
Robin Hood fires a debilitating shot at the closest enemy, dealing 270k + 2.6bd damage, knocking them back, and stunning them for 12 seconds.
Whenever Robin Hood damages a studied enemy, he gains 150 energy.
Robin Hood's armor is passively increased by 88k.
The energy gained is less effective against studied enemies above level <level>.
Robin Hood is always "precise." Precise Heroes can target invisible enemies, their attacks can't be dodged, and their disables can't be evaded.
Robin Hood has a 80% chance to block debuffs applied by studied enemies to himself or allies.
The debuff fail chance is reduced for enemies above level <level>.
Additional Stat Boosts:
Double the Bows
"Hard Nocks" Stuns Longer
Super Crit Studied Enemies
Heal When Stunned