With his spring-loaded tail, Tigger bounces all over the battlefield, knocking back and stunning enemies.
"Tiggers don't jump, they bounce!"
Specify number or math expression, e.g. x*1.2
Tigger springs up and bounces around the battlefield. He bounces on and knocks back enemies 5 times, dealing 200k + 3.75bd to each enemy hit.
When Tigger is not in melee range of an enemy, he pounces at the closest enemy, dealing 175k + 2sp damage to and stunning them for 7 seconds.
Tigger absorbs a melee attack with his tail and counter attacks, dealing 197.5k + 4.5bd damage and knocking back nearby enemies. Tigger can only counter an attack once every 5 seconds.
Tigger does a super bounce every 3 basic attacks, which deals 280k+4bd extra damage and knocks back nearby enemies.
Tigger gains a stack of "Bouncy" every 7 times he bounces. For every stack of "Bouncy" Tigger has, "Super Bounce" will hit an additional enemy and the cooldown of "Spring into Action" will be reduced by 1 to a minimum of 4 seconds.
The chance to gain a stack of "Bouncy" decreases against enemies above level <level>.
Additional Stat Boosts:
Gain Energy on Speed Buff
Stripes and Polka Dots
Heal When Stunned