Tigger

With his spring-loaded tail, Tigger bounces all over the battlefield, knocking back and stunning enemies.

"Tiggers don't jump, they bounce!"
Role Damage Position Front Trial Team: Red

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Core Stats

Max HP 340.7 + 184.68g Basic Damage 53.82 + 11.94g Skill Power 38.1 + 6.21g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Tigger springs up and bounces around the battlefield. He bounces on and knocks back enemies 5 times, dealing 200k + 3.75bd to each enemy hit.

blackouttime
2
duration
3.5
damagetype
Fantastic
priority
100
trigger
random < enemy
primary
random < enemy
splash
enemy
dmg
200k + 3.75bd
bouncecount
5
knockbackdistance
200

When Tigger is not in melee range of an enemy, he pounces at the closest enemy, dealing 175k + 2sp damage to and stunning them for 7 seconds.

duration
1
damagetype
Fantastic
energygain
90
cooldown
0.1
initcooldown
0.1
priority
1
trigger
closestIgnoreFacing < enemy
primary
closestIgnoreFacing < enemy
dmg
175k + 2sp
stunduration
7
jumpthreshold
400

Tigger absorbs a melee attack with his tail and counter attacks, dealing 197.5k + 4.5bd damage and knocking back nearby enemies. Tigger can only counter an attack once every 5 seconds.

duration
2
damagetype
Normal
energygain
90
cooldown
5
initcooldown
1.5
priority
3
splash
enemy | within(default+50)
dmg
197.5k + 4.5bd
knockbackdistance
250
meleefilter
enemy | within(default)

Tigger does a super bounce every 3 basic attacks, which deals 280k+4bd extra damage and knocks back nearby enemies.

damagetype
Fantastic
cooldown
3
splash
enemy | within(default+50)
attackamt
3
dmg
280k+4bd
knockbackdistance
250

Tigger gains a stack of "Bouncy" every 7 times he bounces. For every stack of "Bouncy" Tigger has, "Super Bounce" will hit an additional enemy and the cooldown of "Spring into Action" will be reduced by 1 to a minimum of 4 seconds.

The chance to gain a stack of "Bouncy" decreases against enemies above level <level>.

Additional Stat Boosts:

  • +103k damage to"Super Bounce"
  • +62k Basic Damage
  • +46k Reality
stackamt
7
reducedduration
1
minsec
4
dmgbuff
103k

Level Stars

Robin Hood (161)

Pay Back

Gain Energy on Speed Buff
  • Whenever Tigger's attack or movement speed is increased, he heals for 263k HP
  • Whenever Tigger's attack or movement speed is increased, he gets 65s energy
  • +110k Basic Damage
  • +104k Armor

Ducky & Bunny (165)

Stripes and Polka Dots

Stronger Knockbacks
  • When Tigger knocks back an enemy, there is a 12s% chance the enemy gets knocked back for double the distance and is stunned for 1s seconds
  • +103k Basic Damage
  • +52k Reality to Tigger and allies
  • +5s% Energy Gain

Friends

Winnie the Pooh (162)

Bumbling Bees

Slinky Dog (185)

Bounce Around

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.