The call to action is never-ending for Agent P. Equipped with his gadgets and wits, this renowned agent is ready to join the fight!
Specify number or math expression, e.g. x*1.2
Agent P Cleanses himself, then shoots his grappling gun at the ceiling and does a flying kick at the farthest enemy. That enemy gets Pierced for 8 seconds and takes 375k + 7.5bd Normal Damage.
While using this Skill, Agent P is untargetable and immune to Disables.
Disables include Stun, Freeze, Blind, Silence, and Charm.
Pierce has a chance to fail against enemies above Level <level>.
Agent P throws his hat at the farthest enemy and then waits for it to return. As the hat passes by enemies, it deals 300k + 3sp Normal Damage on the way there and back. The farthest enemy will take both instances of damage.
During this time Agent P is immune to Disables.
Agent P slaps all nearby enemies with his tail, dealing 600k + 6bd Normal Damage and Stunning them for 6 seconds. Agent P will also Knockback enemies in different directions depending on their Role.
Support and Control enemies will go towards his side of the battlefield while Tank and Damage enemies will go towards their side of the battlefield.
A character's "side of the battlefield" refers to the side they started combat on.
Every 2 Basic Attacks, Agent P fires his watch laser at the farthest Support or Control enemy. This deals 325k + 6.5sp Fantastic Damage and steals 450 Energy.
If this Skill gets interrupted, Agent P will recast it one more time.
If there are no Support or Control enemies in combat, Agent P will just target the farthest enemy.
Agent P becomes Invincible and Distracts nearby enemies for 10 seconds after using "Grappling Grapple".
"Watch Out" now removes Reflect from its target, deals 325k bonus Fantastic Damage, and Heals Agent P for 100% of his Max HP.
Super Charged Hat
"Hazardous Hat" Stuns Enemies
Phone A Friend
True Damage on "Watch Out" VS. Control and Support Enemies