Agent P

The call to action is never-ending for Agent P. Equipped with his gadgets and wits, this renowned agent is ready to join the fight!

*platypus noises*
Role Damage Position Front Trial Team: Red

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Core Stats

Max HP 900 + 960g Basic Damage 130 + 48g Skill Power 160 + 40g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Agent P Cleanses himself, then shoots his grappling gun at the ceiling and does a flying kick at the farthest enemy. That enemy gets Pierced for 8 seconds and takes 375k + 7.5bd Normal Damage.

While using this Skill, Agent P is untargetable and immune to Disables.

Disables include Stun, Freeze, Blind, Silence, and Charm.

Pierce has a chance to fail against enemies above Level <level>.

blackouttime
2
duration
2.63
damagetype
Normal
priority
100
trigger
furthest < enemy
primary
furthest < enemy
dmgamt
375k + 7.5bd
pierceduration
8

Agent P throws his hat at the farthest enemy and then waits for it to return. As the hat passes by enemies, it deals 300k + 3sp Normal Damage on the way there and back. The farthest enemy will take both instances of damage.

During this time Agent P is immune to Disables.

Disables include Stun, Freeze, Blind, Silence, and Charm.

duration
1.3
damagetype
Normal
energygain
150
cooldown
8
initcooldown
7
priority
3
trigger
furthest < enemy
primary
furthest < enemy
splash
enemy | within(200)
dmgamt
300k + 3sp

Agent P slaps all nearby enemies with his tail, dealing 600k + 6bd Normal Damage and Stunning them for 6 seconds. Agent P will also Knockback enemies in different directions depending on their Role.

Support and Control enemies will go towards his side of the battlefield while Tank and Damage enemies will go towards their side of the battlefield.

A character's "side of the battlefield" refers to the side they started combat on.

duration
2
damagetype
Normal
energygain
150
cooldown
7
initcooldown
8
priority
2
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
splash
enemy | within(200)
dmgamt
600k + 6bd
stunduration
6
knockbackdistance
1500

Every 2 Basic Attacks, Agent P fires his watch laser at the farthest Support or Control enemy. This deals 325k + 6.5sp Fantastic Damage and steals 450 Energy.

If this Skill gets interrupted, Agent P will recast it one more time.

If there are no Support or Control enemies in combat, Agent P will just target the farthest enemy.

duration
1.7
damagetype
Fantastic
energygain
150
cooldown
0.02
initcooldown
0.01
priority
4
trigger
furthest < enemy
primary
furthest < enemy
attackamt
2
dmgamt
325k + 6.5sp
energyamt
450

Agent P becomes Invincible and Distracts nearby enemies for 10 seconds after using "Grappling Grapple".

"Watch Out" now removes Reflect from its target, deals 325k bonus Fantastic Damage, and Heals Agent P for 100% of his Max HP.

Additional Stat Boosts:

  • +375k bonus Normal Damage to "Grappling Grapple"
  • +260k Basic Damage
  • +260k Skill Power
buffduration
10
skill1bonusdmgamt
375k
skill4bonusdmgamt
325k
healpercent
1.0[%]

Level Stars

Bolt (275)

Super Charged Hat

"Hazardous Hat" Stuns Enemies
  • Each hit of "Hazardous Hat" now Stuns enemies for 1s seconds.
  • Support role enemies lose 2v Evasion
  • Support role enemies lose 2v Tenacity
  • Control role enemies lose 2v Evasion
  • Control role enemies lose 2v Tenacity

Kim Possible (275)

Phone A Friend

True Damage on "Watch Out" VS. Control and Support Enemies
  • "Watch Out" deals 20s% of its damage as bonus True Damage when hitting Support or Control enemies.;KO'ing Support or Control enemies with this Skill will allow Agent P to reuse it immediately.
  • +3v Tenacity
  • +350k Armor
  • +350k Reality

Friends

Mayor Bellwether (275)

Sheep's Clothing

Level

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.