Flash

Slow your roll! Flash will be here any minute to frustrate foes with red-tape and bueracracy. Any minute now... I think I see him coming...

"I am... on... break."
Role Control Position Mid Trial Team: Yellow

Filter

Core Stats

Max HP 300.7 + 24.82g Basic Damage 30.8 + 2.54g Skill Power 34.1 + 2.81g Attack Speed -20% Movement Speed -20%

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Flash is Immune to Slows but starts each wave moving slow as molasses. Instead of a Basic Attack, Flash drinks coffee. After 3 sips, Flash will start moving at normal speed. From that point on, each sip will grant him 100 Energy along with an Attack Speed increase of 20% that lasts for the rest of the wave.

Active: Flash has enemy Heroes Take a Number! Each enemy is assigned a unique Ticket, numbered 1-5, and holds on to their Ticket anywhere from 2 to 6 seconds with higher Ticket numbers equating to more time. While holding a Ticket, enemies are Stunned and take 100k + 0.7sp Fantastic Damage per second.

These Tickets cannot be Cleansed, avoided by Evasion, reduced by Tenacity, or Dodged.

Slows include Snares as well as reductions in Movement and Attack Speed.

blackouttime
1
duration
2.5
damagetype
Fantastic
priority
100
trigger
any < enemy
primary
any < enemy
splash
enemy | !minion
sipamt
3
energyamt
100
speedpercent
0.2[%]
mintickettime
2
maxtickettime
6
fantasticdot
100k + 0.7sp

Flash takes a photo of the closest enemy, dealing 150k + 2bd Normal Damage to them while Blinding them and all other enemies for 5 seconds.

duration
3.7
damagetype
Normal
energygain
90
cooldown
10
initcooldown
2
priority
2
trigger
closest < enemy
primary
closest < enemy
dmgamt
150k + 2bd
blindduration
5

Flash gives 2 random enemies paperwork to fill out, Slowing their Attack and Movement Speed by 20% for 5 seconds and removing 50 Energy each second the Slow is active.

When the Slow wears off or is removed from enemies, they take 75k + 1bd Normal Damage and are Studied for 5 seconds.

duration
4.5
damagetype
Normal
energygain
90
cooldown
10
initcooldown
3
priority
3
enemyamt
2
slowpercent
0.2[%]
debuffduration
5
energyamt
50
dmgamt
75k + 1bd
studyduration
5

When anyone on the battlefield is Slowed by any source, Flash heals for 150k + 1sp HP and gains 20% more Skill Power, Armor, and Reality for 10 seconds.

The Heal and buffs to Flash can trigger once every 10 seconds.

healamt
150k + 1sp
increasepercent
0.2[%]
increaseduration
10
cooldown
10

"Flash Flash" now increases allies' Attack and Movement Speed by 20% for 10 seconds and decreases enemies' Tenacity and Evasion by 20% for 5 seconds.

"Paperwork It" affects 2 more enemies and deals an additional 75k Normal Damage.

The Tenacity and Evasion decreases have a chance to fail on enemies above level <level>.

Additional Stat Boosts:

  • +100k bonus Fantastic Damage per second to "Ticket Taker"
  • +1v Evasion
  • +1v Tenacity
speedincreasepercent
0.2[%]
speedincreaseduration
10
decreasetenevapercent
0.2[%]
decreasetenevaduration
5
extraenemies
2
skill3bonusdmgamt
75k
skill1bonusfantastic
100k

Level Stars

Dash (275)

Slow Drip

Buff allies while Slowed
  • "Flash Flash" deals 150k + 2bd bonus True Damage.
  • Allies gain 10s% Skill Power, Armor, and Reality when Slowed.
  • +1v Evasion

Fred (275)

Fast Talking

Allies gain Precise
  • Allies become Precise for <buffDuration> seconds when Flash uses "Paperwork It".
  • +50k Skill Power to Flash and allies
  • +50k Basic Damage to Flash and allies

Friends

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Zootopia ( / 12)

Extra Reality
  • Characters in this collection gain 1k% Reality.