Fred

Always ready for action, Fred is a force to be reckoned with. Thanks to his fire breath and sign spinning prowess, he is a formidable opponent to any foe!

"The name's Fred. School mascot by day, but by night... I'm also the school mascot."
Role Tank Position Front Trial Team: Red

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Core Stats

Max HP 1100 + 1300g Basic Damage 95 + 65g Skill Power 115 + 35g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Crit Damage Tenacity Conservation

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Fred shoots a burst of flame at all nearby enemies, dealing 600k + 6sp True Damage initially, then 300k + 3sp True Damage per second for 7 seconds.

blackouttime
0.7
duration
1.8
damagetype
True
priority
100
trigger
closestPrefFacing < enemy | within(default)
primary
closestPrefFacing < enemy | within(default)
splash
enemy | sourceFacingTarget | within(default)
dmgamt
600k + 6sp
dotdmg
300k + 3sp
dotduration
7

Fred lets out a burst of smoke, removing any Freeze effects on all allies. This grants Fred and his allies 5 stacks of Hardy, and Blinds all enemies for 10 seconds.

The Freeze removal and Blind have a chance to fail against units above Level <level>.

duration
1.2
energygain
90
cooldown
12
initcooldown
4
priority
1
trigger
closestPrefFacing < enemy
primary
closestPrefFacing < enemy
stackamt
5
blindduration
10

Fred lifts up his sign, Counters the next Basic Attack and deals 500k + 5sp Normal Damage to the closest enemy. After he Counters, Fred gains 500k Reality and 450k Armor for 8 seconds.

Fred can Counter with this skill once every 8 seconds.

duration
0
damagetype
Normal
energygain
90
cooldown
8
initcooldown
0
priority
2
trigger
closestPrefFacing < enemy | within(default)
primary
closestPrefFacing < enemy | within(default)
dmgamt
500k + 5sp
realamt
500k
armamt
450k
buffduration
8

Once per wave, when Fred reaches 75% of his Max HP, he lights his sign on fire and removes all Disables from himself.

For the rest of the wave, Fred cannot be Frozen and he Heals for 200% of all True Damage dealt by himself and allies, up to a max of 1300k HP per instance of True Damage dealt.

The Heal from this skill is less effective when the True Damage is being dealt by units above Level <level>.

duration
2
priority
4
healthpercent
0.75[%]
healpercent
2[%]
healcap
1300k

The initial damage for "Fire-Breathing Lizard" is increased by 600k True Damage.

Once per wave when Fred reaches 50% of his Max HP, he Cleanses himself and gains 1000 Energy.

When Fred uses "Sign On Fire" he also removes all Freeze effects from his allies. After this happens, Fred's allies cannot be Frozen for the rest of the wave.

Additional Stat Boosts:

  • +500k damage to "Sign Off"
  • +300k Reality
  • +1600k Max HP
duration
0
priority
3
dmgamt
600k
healthpercent
.5[%]
energyamt
1000
skill3dmgamt
500k

Level Stars

Go Go (260)

Go Go Team!

Reduce Cooldown for Smokescreen
  • +225k Armor
  • +275k Reality
  • When an ally is Frozen, the remaining cooldown for "Smokescreen" is reduced by 1s seconds

Barley Lightfoot (260)

Collector's Issues

Remove Energy from Blinded Enemies
  • +1600k Max HP
  • +300k Basic Damage
  • When an enemy is Blinded by any source, they lose 100s Energy. Enemies can have Energy removed in this way once every 3 seconds.

Friends

Level

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.