The Mayor

The polls are in, and so is The Mayor! This elected official aids allies and hinders foes depending on his mood. Whether Happy or Worried, he's here to help!

"I'm only an elected official here. I can't make decisions by myself!"
Role Support Position Back Trial Team: Yellow

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Core Stats

Max HP 655 + 525g Basic Damage 97 + 17g Skill Power 205 + 30g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: The Mayor's Basic Attacks depend on his mood. The Mayor is Happy when he has 50% or more of his Max HP, otherwise he will be Worried.

When the Mayor is Happy, he uses his megaphone to encourage the ally with the lowest percent of their Max HP, Healing them for 300k + 3sp HP. When the Mayor is Worried, he uses his megaphone to stress out the frontmost enemy, Scaring them for 10 seconds and dealing Fantastic Damage.

Active: The Mayor removes all Disables from allies and provides them with a 80% increase in Movement and Attack Speed for 10 seconds.

After an ally has completed 3 Basic Attacks, their next one will Heal them for 100% of their Max HP and apply a Random Disable to enemies hit for 5 seconds. Allies can only gain these benefits once per use of this Skill.

The Mayor can target himself with the Active section of this Skill and his Happy Basic Attacks.

Disables include Stun, Freeze, Blind, Silence, and Charm.

blackouttime
1
duration
2.63
priority
100
trigger
any < ally
primary
any < ally
hppercentmoodtrigger
0.5[%]
healamt
300k + 3sp
scareduration
10
speedpercent
0.8[%]
speedduration
10
attacktriggeramt
3
healpercent
1.0[%]
disableduration
5

When The Mayor becomes Worried, he Scares and Saps all enemies for 4 seconds. The frontmost enemy hit is dealt 450k + 4.5sp Fantastic Damage over 4 seconds.

This Skill can only be triggered once every 5 seconds.

duration
1.4
damagetype
Fantastic
energygain
90
cooldown
5
initcooldown
0
priority
4
scaresapduration
4
dotdmgamt
450k + 4.5sp
dotseconds
4
worrycd
5

If the Mayor is Happy he waves cheerfully at all enemies, Scaring and Shattering them for 6 seconds.

If the Mayor is Worried he screams at all enemies. Enemies take 1000k + 10bd Normal Damage while being Silenced and Sapped for 6 seconds.

duration
2.46
damagetype
Normal
energygain
90
cooldown
8
initcooldown
3
priority
3
scareshatterduration
6
dmgamt
1000k + 10bd
silencesapduration
6

The Mayor and allies Heal for 10% of their Max HP per enemy he Scares with his Skills.

The Mayor and allies deal 400k + 8bd bonus Fantastic Damage with their Basic Attacks.

damagetype
Fantastic
hppercent
0.1[%]
dmgamt
400k + 8bd

When The Mayor is Happy, his Basic Attacks now Heal an additional 20% of the Hero's Max HP and remove Disables.

When The Mayor is Worried, he gains 50% Attack Speed and his Basic Attacks now apply a random Disable for 5 seconds. Each enemy can be Disabled this way once every 6 seconds.

The Damage Over Time effect from "Jolly and Horrible" now additionally gets applied to the farthest enemy.

Disables include Stun, Freeze, Blind, Charm, and Silence.

Additional Stat Boosts:

  • +400k bonus Fantastic Damage to "Sound the Alarms"
  • +300k Skill Power
  • +350k Max HP
healpercent
0.2[%]
speedpercent
0.5[%]
disableduration
5
disablecd
6
skill4bonusdmgamt
400k

Level Stars

Jack Skellington (275)

Unelected Official

Heal from Damaging Scared Enemies
  • The Mayor and allies Heal for 5s% of their Max HP when dealing damage on a Scared enemy.
  • Enemies lose 600k Armor while they are scared
  • Enemies lose 600k Reality while they are scared
  • Enemies lose 600k Skill Power while they are scared
  • Enemies lose 600k Basic Damage while they are scared

Dr. Drakken (275)

Campaign Trial

Energy from Sap
  • When The Mayor Saps an enemy, he removes 30% of their Energy.;The Mayor and allies gain 50s Energy when they damage a Sapped enemy. The Mayor and allies can only individually gain Energy this way once every 5 seconds.
  • Enemies lose 800k Armor while they are sapped
  • Enemies lose 800k Reality while they are sapped
  • Enemies lose 800k Skill Power while they are sapped
  • Enemies lose 800k Basic Damage while they are sapped

Friends

Level

Charm ( / 12)

Extra Skill Power
  • Characters in this collection gain 1k% Skill Power.

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

The Nightmare Before Christmas ( / 12)

Chance to Scare and Disable
  • Heroes in this Collection have a 0.5k% chance to inflict Scare and a random Disable upon dealing damage. Disables include Stun, Freeze, Blind, Silence, and Charm.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.