Dr. Drakken

Muahaha! The evil Dr. Drakken is ready to thwart his enemies with his slew of diabolical inventions. We'll see who gets the last laugh now.

"You think you're all that, but you're not!"
Role Control Position Back Trial Team: Blue

Filter

Core Stats

Max HP 330.7 + 379.82g Basic Damage 75.7 + 17.18g Skill Power 126.2 + 23.7g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Dr. Drakken laughs maniacally, Silencing enemies for 14 seconds and decreasing the attack and movement speeds of enemies who are not Charmed by 90%. The effectiveness of this slow decreases by 6% every second.

The slow has a chance to fail against enemies above level <level>.

blackouttime
2
duration
3.5
priority
100
trigger
closestIgnoreFacing < enemy
primary
closestIgnoreFacing < enemy
splash
enemy
silenceduration
14
slowamt
0.9[%]
decayamt
0.06[%]

Dr. Drakken uses his Attitudinator on the enemy with the most basic damage, Charming them for 16 seconds and increasing their basic damage by 150% while Charmed.

The basic damage increase is less effective on enemies above level <level>.

duration
2.3
energygain
90
cooldown
15
initcooldown
5
priority
1
trigger
closest < enemy
primary
maxStat(BASIC_DAMAGE) < enemy
charmduration
16
percent
1.5[%]

Dr. Drakken throws a handful of nano tick bombs, dealing 370k+ 3.95sp damage to the closest enemy and enemies nearby them. This deals 700k+ 6.35sp bonus damage to Silenced enemies.

duration
2
damagetype
Fantastic
energygain
90
cooldown
5
initcooldown
1
priority
2
trigger
closest < enemy
primary
closestIgnoreFacing < enemy
dmg
370k+ 3.95sp
bonusdmg
700k+ 6.35sp
splashrange
350

The slow from "Evil Laugh" is reset to max effectiveness when the slowed enemies are Silenced by Dr. Drakken's allies.

Resetting the slow's effectiveness has a chance to fail against enemies above level <level>.

Silenced enemies lose 80 energy each time they basic attack.

"Evil Laugh" also applies 2 stacks of Weakness to Charmed enemies for 8 seconds. Enemies with Weakness take 10% more damage per stack and enemies can have a max of 5 stacks of Weakness. Applying a stack of Weakness has a chance to fail against enemies above level <level>.

The energy removal has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

  • +370k Bonus Damage Dealt to Silenced Enemies with "Nano Ticks"
  • +270k Skill Power
  • +179k Basic Damage
energyamt
80
stackamt
2
debuffduration
8
dmg
370k

Level Stars

Kim Possible (233)

Truth Detector

Silence Enemies with High HP
  • After the first 7 seconds of each wave, if enemies are above 50% of their Max HP, they are Silenced for 3s seconds
  • +260k Skill Power
  • Enemies lose 225k Armor while they are silenced
  • Enemies lose 205k Reality while they are silenced

Gizmoduck (235)

Villain Elimination

Ally Starts Fight with "Reflect"
  • At the beginning of each wave, Dr. Drakken grants Reflect to the ally with the least HP that lasts 4+1s seconds
  • central line enemies lose 260k Skill Power
  • Allies gain 336k Reality while they are sapped

Friends

Kronk (230)

Lackey Lessons

The Mayor (275)

Campaign Trial

Level

Charm ( / 12)

Extra Skill Power
  • Characters in this collection gain 1k% Skill Power.

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

Kim Possible ( / 12)

Chance to Stun and Silence
  • Characters in this collection gain 1k% chance to Stun and Silence enemies with their Basic Attacks.