Kronk

Guided by his Shoulder Angel and Shoulder Devil, Kronk either aids his allies or damages his foes. Don't worry, he's got it.

"Oh, yeah. I thought we'd start off with soup and a light salad, and then see how we feel after that."
Role Support Position Front Trial Team: Yellow

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Core Stats

Max HP 533.5 + 612.55g Basic Damage 30.8 + 14.24g Skill Power 34.1 + 25.31g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Kronk can't decide what to do so he asks his conscience, causing an Angel and Devil to appear on his shoulders. He has an equal chance to listen to either his Angel or Devil and perform their corresponding skills.

Angel: Kronk's Angel plays his harp and makes Kronk and his allies invincible for 8 seconds.

Devil: Kronk's Devil readies for a fight, giving Kronk and allies 68k+.49sp Basic Damage for 10 seconds.

blackouttime
2
duration
3.5
priority
100
trigger
any < ally
primary
closest < ally| within(default)
splash
ally
invincibleduration
8
basicdmgamt
68k+.49sp
buffduration
10

Kronk turns to his Angel and Devil to help him decide what to do with his spinach puffs, picking his Angel or Devil based on who he picked the last time he used "Conscience Decision". Kronk cannot use this skill until he has used "Conscience Decision."

Angel: Kronk gives his spinach puffs to his ally with the least HP, healing them for 730k+7.1sp HP and giving them 350k basic damage for 11 seconds.

Devil: Kronk eats his spinach puffs and whacks the closest enemy with the plate, healing 530k+5.4sp HP on himself and dealing 365k + 5bd damage to the closest enemy.

duration
3
damagetype
Normal
energygain
90
cooldown
16
initcooldown
10
priority
1
trigger
closest < enemy| within(default)
primary
closest < enemy| within(default)
hpamt
730k+7.1sp
bdamt
350k
buffduration
11
selfhpamt
530k+5.4sp
dmg
365k + 5bd

Kronk pulls a lever causing a random enemy to fall through a trapdoor in the floor and, after 7 seconds, walk back into the battle. Enemies are not targetable again by this skill for 6 seconds after falling through a trapdoor.

This has a chance to fail against enemies above level <level>.

duration
3
energygain
110
cooldown
10
initcooldown
2.5
priority
2
trigger
any < enemy
primary
random < enemy
time
7
trapdoorcooldown
6

Once per wave, 3 seconds after Kronk is reduced to 0 HP, he comes back to battle through an unlikely trapdoor and heals 1038k+9sp HP.

time
3
hpamount
1038k+9sp

If an enemy deals more than 20% of an ally's max HP in a single hit, Kronk immediately uses "Pull The Lever" and targets the enemy who dealt the damage to his ally.

Kronk's basic attacks are modified if he last listened to his Angel or Devil during "Conscience Decision". This does not take effect until Kronk has used his "Conscience Decision."

Angel: Each time Kronk basic attacks, he heals himself and allies for 280k+3.6sp HP.

Devil: Each time Kronk basic attacks, he removes 110 energy from enemies he deals damage to.

The energy removal is less effective against enemies above level <level>.

Additional Stat Boosts:

  • +791k Max HP
  • +180k Armor
  • +141k Reality
hppercent
0.2[%]
energyamt
110
hpamt
280k+3.6sp

Level Stars

Yzma (208)

Scavenger Buddies

Convert Freeze Debuffs to Invincibility
  • For the first 5 seconds of each wave, Kronk and his allies are immune to Freezes and instead become Invincible for 1s seconds
  • +91k Reality to Kronk and allies
  • +503k Max HP

Dr. Drakken (230)

Lackey Lessons

Ally Invincibility
  • Once per wave, when the frontmost ally reaches 25% of their max HP, Kronk makes them Invincible for 1s seconds
  • Tank heroes on team gain 180k Armor
  • +255k Skill Power to allies while they are invincible

Friends

Shego (250)

Minion Of Mine

Chip & Dale (260)

The Chipmunk Squeaker

Pacha (275)

Dance-off Duo

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.