Always up for an adventure, Jim Hawkins and his pal Morph join the fray and inspire their allies.
"Ah, I've got some plans... to make people see me a little different."
Specify number or math expression, e.g. x*1.2
The player chooses an ally for Morph to fly to, removing all of their debuffs and causing them to deal 50% more damage with their basic attacks and skills. Jim also inspires allies, granting himself and allies 175k+.35sp basic damage for 8 seconds.
While the battle is on auto, Morph flies to the frontmost ally.
Jim enters each wave on his solar surfer, granting himself and allies 300 energy and making himself and allies Energized for 10 seconds. Energized allies receive 60 extra energy each time they perform a basic attack.
The energy granted to allies is less effective on allies above level <level>.
Jim steels his resolve, granting himself and the ally with Morph a shield with 1000k+8sp HP that lasts 8 seconds. If Jim has Morph, he receives both shields.
Morph blocks an attack that would have damaged the hero he is attached to. Morph then turns into a pie and smashes himself into the attacker, dealing 500k+2.15sp damage and blinding them for 10 seconds. Morph can perform this counter once every 5 seconds.
Morph also makes the ally he flies to Energized for 6 seconds. Energized allies receive 45 extra energy each time they perform a basic attack.
Once per wave, when an ally or Jim reaches 0 HP, Morph intervenes by flying to the ally and Reviving them. When this happens the ally is Healed for 75% of their Max HP.
The heal is less effective on allies above level <level>.
Toil and Treasure
"Energized" Allies Gain More Energy
Round of Riddles
Control Enemies Have Longer Cooldowns