Jim Hawkins

Always up for an adventure, Jim Hawkins and his pal Morph join the fray and inspire their allies.

"Ah, I've got some plans... to make people see me a little different."
Role Support Position Front Trial Team: Red

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Core Stats

Max HP 1051.2 + 344.85g Basic Damage 142 + 12.77g Skill Power 116.7 + 17.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Crit Damage Tenacity

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

The player chooses an ally for Morph to fly to, removing all of their debuffs and causing them to deal 50% more damage with their basic attacks and skills. Jim also inspires allies, granting himself and allies 175k+.35sp basic damage for 8 seconds.

While the battle is on auto, Morph flies to the frontmost ally.

blackouttime
2
duration
3.5
priority
100
trigger
frontMost < ally | !minion
primary
frontMost < ally | !minion
splash
ally | !minion
dmgpercent
0.5[%]
bdamt
175k+.35sp
buffduration
8
choiceduration
10

Jim enters each wave on his solar surfer, granting himself and allies 300 energy and making himself and allies Energized for 10 seconds. Energized allies receive 60 extra energy each time they perform a basic attack.

The energy granted to allies is less effective on allies above level <level>.

energyamt
300
energizedduration
10
energizedamt
60

Jim steels his resolve, granting himself and the ally with Morph a shield with 1000k+8sp HP that lasts 8 seconds. If Jim has Morph, he receives both shields.

duration
3.5
energygain
90
cooldown
8
initcooldown
3
priority
2
shieldhp
1000k+8sp
shieldduration
8

Morph blocks an attack that would have damaged the hero he is attached to. Morph then turns into a pie and smashes himself into the attacker, dealing 500k+2.15sp damage and blinding them for 10 seconds. Morph can perform this counter once every 5 seconds.

damagetype
Normal
cooldown
5
dmg
500k+2.15sp
blindduration
10

Morph also makes the ally he flies to Energized for 6 seconds. Energized allies receive 45 extra energy each time they perform a basic attack.

Once per wave, when an ally or Jim reaches 1 HP, Morph intervenes by flying to the ally, preventing the damage, and healing them for 75% of their Max HP.

The heal is less effective on allies above level <level>.

Additional Stat Boosts:

dmgbuff
80k
energizedduration
6
energizedamt
45
percent
0.75[%]

Level Stars

Pleakley (211)

Toil and Treasure

"Energized" Allies Gain More Energy
  • +165k Skill Power
  • Damage heroes on team gain 138k Skill Power
  • Back and mid Damage Role heroes with Energized gain 8s more energy when they basic attack

Ian Lightfoot (216)

Round of Riddles

Control Enemies Have Longer Cooldowns
  • Control role enemies lose 115k Skill Power
  • Control role enemies lose 132k Armor
  • +70k Basic Damage to Jim Hawkins and allies
  • Control Role enemies' skill cooldowns are 10s% longer

Friends

Captain Amelia (215)

Surf's Out

John Silver (215)

Cook's Arsenal

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Shields ( / 12)

Damage Reduction
  • Shields reduce damage taken by 0.75k%.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.