John Silver

John Silver happily joins the fray, dealing damage with his cyborg weapons and keeping a close eye on his enemies.

"You're gonna rattle the stars, you are!"
Role Tank Position Front Trial Team: Red

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Core Stats

Max HP 1200 + 800g Basic Damage 60 + 20g Skill Power 90 + 20g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

John Silver fires a massive laser shot with his arm cannon at the closest enemy, dealing 725k+6.25sp damage to enemies in an area, knocking damaged enemies back, and then dealing 325k damage to himself. Silver deals 100% more damage to enemies and knocks them back 50% further for every 25% HP he's missing.

The bonus damage and increased knockback have a chance to fail against enemies above level <level>.

blackouttime
1.56
duration
3
damagetype
Normal
priority
100
trigger
closest < enemy
primary
closest < enemy
splash
enemy|within(200)
dmg
725k+6.25sp
dmgself
325k
dmgpercent
1.0[%]
knockbackpercent
0.5[%]
hppercent
0.25[%]
knockbackamt
300

Silver repairs some of his cyborg parts, healing himself for 550k+3.2sp HP and increasing his attack and movement speed by 200% for 12 seconds.

duration
2.8
energygain
90
cooldown
10
initcooldown
4
priority
1
hpamt
550k+3.2sp
speedamt
2[%]
speedduration
12

Silver inspects all enemies with his cyborg eye, Studying them for 8 seconds. The Study duration lasts 2 seconds longer for every 25% HP he's missing.

The Study has a chance to fail against enemies above level <level>.

duration
3
energygain
90
cooldown
8
initcooldown
3
priority
2
trigger
closest < enemy
primary
closest < enemy
splash
enemy
studyduration
8
studydurationbuff
2
hppercent
0.25[%]

John Silver receives 4% less damage from Studied enemies for every 1% HP he's missing. When Silver is missing 25% of his HP, he takes 100% less damage from Studied enemies.

The damage reduction has a chance to fail against enemies above level <level>.

percent
0.04[%]
hppercent
0.01[%]
hppercentmax
0.25[%]

When John Silver is below 75% of his max HP, "Cybernetic Cannon" also stuns enemies for 8 seconds.

Once per wave, when Silver reaches 25% of his max HP, he gains a shield with 3150k+6sp HP that lasts 14 seconds.

Additional Stat Boosts:

  • +450k Damage Against Enemies to "Cybernetic Cannon"
  • +120+0.8*v Crit Damage
  • +250k Basic Damage
duration
0.01
priority
99
hpstunpercent
0.75[%]
stunduration
8
hpshieldpercent
0.25[%]
shieldhpamt
3150k+6sp
shieldduration
14
dmgbuff
450k

Level Stars

Jim Hawkins (215)

Cook's Arsenal

Study Hard-hitting Enemies
  • Enemies that deal 10% of John Silver's max HP in a single hit are Studied for 4s seconds
  • +250k Basic Damage
  • Enemies lose 300k Skill Power while they are studied

Olaf (219)

Frozen Treasure

Become "Berserk" for Each Tank
  • Once per battle when he reaches 1 HP, John Silver becomes Berserk for 2s seconds per Tank role ally on his team not including himself
  • +100k Basic Damage per ally whose role is "Tank"
  • Tank heroes on team gain 300k Reality

Friends

Helga Sinclair (265)

Heart Breaker

Level

Shields ( / 12)

Damage Reduction
  • Shields reduce damage taken by 0.75k%.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.