Helga Sinclair

The only thing sharper than Helga Sinclair's wit, is her ferocity. An absolute force to be reckoned with on the battlefield, Helga will pin down the enemy with her impressive fighting skills.

"Nothing personal."
Role Damage Position Front Trial Team: Yellow

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Core Stats

Max HP 725 + 800g Basic Damage 100 + 45g Skill Power 80 + 30g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Helga enters a defensive stance, reducing incoming damage by 100% for 4 seconds or until she has been hit 5 times.

When she leaves her defensive stance she delivers a kick to the nearest enemy, Knocking them back and dealing 550k + 5.5bd Normal Damage plus 55k + .55bd bonus Normal Damage for each time she was hit.

If there are no enemies near Helga when she leaves her defensive stance, she instead Heals herself 150k+1.5sp HP for each time she was hit.

blackouttime
0.5
duration
1.5
damagetype
Normal
priority
100
trigger
any < enemy
primary
closest < enemy | within(default)
reduceddmgpercent
1.0[%]
blockduration
4
blockmax
5
basedmg
550k + 5.5bd
bonusdmg
55k + .55bd
healamt
150k+1.5sp
knockbackamt
550

Helga uppercuts her target every 2 Basic Attacks. When this happens the enemy takes 350k+3.5bd bonus Normal Damage, is Knocked back, and has 5 stacks of Weakness applied to them for 10 seconds.

Applying a stack of Weakness has a chance to fail against enemies above Level <level>.

duration
1.5
damagetype
Normal
energygain
90
priority
1
attackamt
2
dmgamt
350k+3.5bd
stackamt
5
weaknessduration
10
knockbackamt
550

After an enemy is Knocked back, Helga deals 200k+2sp Normal Damage and Snares them for 5 seconds with her throwing knife. Helga can Snare an enemy this way every 7 seconds.

Snared enemies have their Movement Speed reduced to 0%. They can still use Basic Attacks and Skills that are within range.

The Snare has a chance to fail against enemies higher than Level <level>.

duration
0
damagetype
Normal
energygain
150
cooldown
7
initcooldown
3
priority
2
dmgamt
200k+2sp
snareduration
5
snarecooldown
7

When Helga is KO'd she fires a flare into the air, sending rocks down on all enemies that Stun them for 10 seconds.

The Stun has a chance to fail against enemies higher than Level <level>.

hpamount
0
stunduration
10

When Helga uses "Knife Pin" she now throws two daggers at her target, dealing damage twice and Snaring them for 5 seconds longer.

Enemies Snared by "Knife Pin" have their Movement Speed reduced by 90% for 8 seconds after the Snare ends.

The Movement Speed reduction has a chance to fail against enemies higher than Level <level>.

Additional Stat Boosts:

  • +35k Normal Damage to "Knife Pin"
  • +250k Skill Power
  • +350k Basic Damage
bonussnareduration
5
msreductionpercent
0.9[%]
msreductionduration
8
daggerdmg
35k

Level Stars

The Rocketeer (265)

There Be Treasure

Reduce Cooldown of "Knife Pin" After Using "Punch Back"
  • +350k Skill Power
  • Enemies lose 450k Armor while they are Snared
  • After using "Punch Back", the remaining Cooldown of "Knife Pin" is reduced by 1s seconds

John Silver (265)

Heart Breaker

Berserk When KO'd
  • +500k Max HP
  • Helga gains 350k Basic Damage while she is Berserk
  • Once per wave, when Helga would be KO'd she Cleanses herself and goes Berserk for 2s seconds;Helga gains 300% Attack Speed and Movement Speed while Berserk;If Helga KOs an enemy while Berserking, she Heals for 100% of her Max HP and the Berserk effect ends

Friends

Level

Atlantis ( / 12)

Shield for Normal Damage
  • Characters in this collection gain 0.5k% of any Normal Damage they deal as a Shield.

Damage ( / 12)

Extra Damage
  • Damage characters do 0.4k% more damage to other Damage characters.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.