Animal

Animal fills the battlefield with upbeats and beatdowns, boosting allies and damaging foes.

"ANIMAL! AN! NI! MAL!!!"
Role Support Position Back Trial Team: Blue

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Core Stats

Max HP 300.7 + 64.82g Basic Damage 62.64 + 7.03g Skill Power 78.5 + 10g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Normal Crit Crit Damage Tenacity Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Animal busts out a drum solo, increasing his allies' attack speed by 100% and granting allies 225k + 0.5sp basic damage for 6 seconds.

blackouttime
1.4
duration
2.3
priority
100
trigger
any < ally
primary
any < ally
attackspeedamt
1[%]
dmgamt
225k + 0.5sp
buffduration
6

Animal beats his drums, sending out a shockwave that deals 370k + 1.95sp damage and knocking back the closest enemies in an area.

duration
1.6
damagetype
Fantastic
energygain
90
cooldown
10
initcooldown
2.5
priority
1
trigger
closest < enemy
primary
closest < enemy
splash
enemy | within(150)
dmg
370k + 1.95sp
knockbackamt
350

Animal devours his cymbal which cleanses himself of all debuffs and heals himself for 280k + 2.5sp HP.

duration
2
energygain
90
cooldown
14
initcooldown
5
priority
2
healamt
280k + 2.5sp

Every 5 seconds, Animal's attack and movement speed is increased by 10%.

All allies and Animal gain 200k + 0.4sp max HP.

cooldownamt
5
speedbuffamt
0.1[%]
maxhpamt
200k + 0.4sp

"In the Groove" also slows enemies' movement speed by 20% for 3 seconds. While "In the Groove" is active, Animal's and allies' first 2 basic attacks knock enemies back a short distance.

The knockback has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

  • +35k Basic Damage to Allies
  • +30k Basic Damage
  • +80k Skill Power
slowduration
3
slowamt
0.2[%]
attackamt
2
knockbackamt
100
basicdmgtoallies
35k

Level Stars

WALL-E (135)

Downbeat Beatdown

Control Enemy Countermeasures
  • When a Control role enemy uses their active skill, Animal heals himself and his allies for 300k HP
  • Charmed allies' attack and movement speed are slowed by 1s%

Gonzo (140)

Louder! LOUDER!!!

Faster Over Time
  • Allies start each wave with a shield with 50k HP that lasts 10 seconds
  • Every 5 seconds, allies' attack speeds are increased by 5s% for the rest of the wave
    cooldown
    5

Friends

King Louie (178)

Wild Rhythym

Jumba (184)

Wild Encounter

Level

The Muppets ( / 12)

Extra Skill Power to Team
  • Team gains 0.1k% Skill Power for each character in this collection on your team.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.