Animal fills the battlefield with upbeats and beatdowns, boosting allies and damaging foes.
"ANIMAL! AN! NI! MAL!!!"
Specify number or math expression, e.g. x*1.2
x*1.2
Animal busts out a drum solo, increasing his allies' attack speed by 100% and granting allies 225k + 0.5sp basic damage for 6 seconds.
Animal beats his drums, sending out a shockwave that deals 370k + 1.95sp damage and knocking back the closest enemies in an area.
Animal devours his cymbal which cleanses himself of all debuffs and heals himself for 280k + 2.5sp HP.
Every 5 seconds, Animal's attack and movement speed is increased by 10%.
All allies and Animal gain 200k + 0.4sp max HP.
"In the Groove" also slows enemies' movement speed by 20% for 3 seconds. While "In the Groove" is active, Animal's and allies' first 2 basic attacks knock enemies back a short distance.
The knockback has a chance to fail against enemies above level <level>.
Additional Stat Boosts:
Downbeat Beatdown
Control Enemy Countermeasures
Louder! LOUDER!!!
Faster Over Time
Wild Rhythym
Wild Encounter
Extra Skill Power to Team
Starting Energy