Jumba

With a maniacal laugh, Jumba, aka evil genius, stomps onto the battlefield with his laser blaster and latest scientific experiment.

"My experiments are only theoretical and completely within legal boundaries."
Role Control Position Mid Trial Team: Blue

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Core Stats

Max HP 460 + 385.3g Basic Damage 110 + 24.3g Skill Power 97.75 + 18.95g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Jumba fires his laser blaster at the 3 closest enemies, dealing 390k + 5bd damage and stunning them for 9 seconds.

blackouttime
0.7
duration
1
damagetype
Normal
priority
100
trigger
closestPrefFacing < enemy | within(default)
primary
closestPrefFacing < enemy | within(100) | sourceFacingTarget
splash
enemy
dmg
390k + 5bd
amt
3
stunduration
9

Once per wave after 11 seconds, Jumba throws an experimental substance at the frontmost ally, fully healing them, increasing their max HP by 1100k + 10.95sp, giving them 250 energy, and increasing their basic damage by 269k + 4.75bd for 20 seconds.

The heal is less effective on allies above level <level>.

duration
2.5
energygain
90
cooldown
11
initcooldown
11
priority
2
trigger
frontMost < ally | !self
primary
frontMost < ally | !self
buffduration
20
maxhpamt
1100k + 10.95sp
energyamt
250
basicdmgbuff
269k + 4.75bd

Jumba uses his thermal binoculars to see all enemies, making Jumba"precise" for 15 seconds and increasing his basic damage by 145k + 1.55sp for 10 seconds.

Precise heroes can target invisible enemies and their attacks cannot be dodged or evaded.

duration
2.5
energygain
90
cooldown
16
initcooldown
2
priority
3
preciseduration
15
basicdmgamt
145k + 1.55sp
buffduration
10

While Jumba has precise, he deals 300% more damage with "Plasma Cannon" and his basic attacks.

The bonus damage is less effective against enemies above level <level>.

dmgpercent
3 [%]

At the start of each wave, the frontmost ally, including Jumba, is precise for 11 seconds.

When Jumba is precise, he gains 250 energy each time he damages or stuns an enemy that he would not normally have if he was not precise.

The precise buff and the energy gained have a chance to fail against allies and enemies above level <level>.

Additional Stat Boosts:

  • +265k Damage from "Plasma Cannon"
  • +163k Basic Damage
  • +180k Reality
primary
frontMost < ally
preciseduration
11
energyamt
250
dmgbuff
265k

Level Stars

Stitch (180)

Home Video

Allies Gain "Precise"
  • When Jumba uses "Thermal Sight", all allies behind him are precise for 3s seconds
  • +135k Basic Damage to Jumba and allies
  • +965k Max HP

Animal (184)

Wild Encounter

"Plasma Cannon" Stuns Damage Enemies
  • Damaging enemies with "Plasma Cannon" removes their attack and movement speed buffs
  • "Plasma Cannon" stuns damage role enemies 3s seconds longer
  • +196k Armor
  • +166k Basic Damage

Friends

Pleakley (185)

Alien Disguise

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.