Jumba

With a maniacal laugh, Jumba, aka evil genius, stomps onto the battlefield with his laser blaster and latest scientific experiment.

"My experiments are only theoretical and completely within legal boundaries."
Role Control Position Mid Trial Team: Blue

Filter

Core Stats

Max HP 1200 + 920g Basic Damage 135 + 26g Skill Power 170 + 36g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Jumba fires his laser blaster at the 3 closest enemies, dealing 200k + 2bd damage and stunning them for 15 seconds.

blackouttime
0.7
duration
1
damagetype
Normal
priority
100
trigger
closestIgnoreFacing < enemy | within(default)
primary
closestIgnoreFacing < enemy | within(100) | sourceFacingTarget
splash
enemy
dmg
200k + 2bd
amt
3
stunduration
15

Once per wave after 3 seconds, Jumba throws an experimental substance at the frontmost ally, fully healing them, increasing their max HP by 1200k + 12sp, giving them 250 energy, and increasing their basic damage by 200k + 2bd for 20 seconds.

The heal is less effective on allies above level <level>.

duration
2.5
energygain
90
cooldown
3
initcooldown
3
priority
2
trigger
frontMost < ally | !self
primary
frontMost < ally | !self
buffduration
20
maxhpamt
1200k + 12sp
energyamt
250
basicdmgbuff
200k + 2bd

Jumba uses his thermal binoculars to see all enemies, making Jumba"precise" for 15 seconds and increasing his basic damage by 400k + 4sp for 10 seconds.

Precise heroes can target invisible enemies and their attacks cannot be dodged or evaded.

duration
2.5
energygain
90
cooldown
10
initcooldown
2
priority
3
preciseduration
15
basicdmgamt
400k + 4sp
buffduration
10

While Jumba has precise, he deals 300% more damage with "Plasma Cannon" and his basic attacks.

The bonus damage is less effective against enemies above level <level>.

dmgpercent
3 [%]

At the start of each wave, the frontmost ally, including Jumba, is precise for 11 seconds.

When Jumba is precise, he gains 250 energy each time he damages or stuns an enemy that he would not normally have if he was not precise.

The precise buff and the energy gained have a chance to fail against allies and enemies above level <level>.

Additional Stat Boosts:

  • +400k Damage from "Plasma Cannon"
  • +400k Basic Damage
  • +1000k Reality
primary
frontMost < ally
preciseduration
11
energyamt
250
dmgbuff
400k

Level Stars

Stitch (180)

Home Video

Allies Gain "Precise"
  • When Jumba uses "Thermal Sight", all allies behind him are precise for 3s seconds
  • +325k Basic Damage to Jumba and allies
  • +965k Max HP
  • +1000k Armor

Animal (184)

Wild Encounter

"Plasma Cannon" Stuns Damage Enemies
  • Damaging enemies with "Plasma Cannon" removes their attack and movement speed buffs
  • "Plasma Cannon" stuns damage role enemies 3s seconds longer
  • +1000k Armor
  • +500k Basic Damage
  • +1v Evasion

Friends

Pleakley (185)

Alien Disguise

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

Lilo and Stitch ( / 12)

Chance to Remove Hardy
  • Team gains 1k% chance to remove a stack of Hardy with Basic Attacks for each Lilo and Stitch character included.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.