With a maniacal laugh, Jumba, aka evil genius, stomps onto the battlefield with his laser blaster and latest scientific experiment.
"My experiments are only theoretical and completely within legal boundaries."
Specify number or math expression, e.g. x*1.2
Jumba fires his laser blaster at the 3 closest enemies, dealing 390k + 5bd damage and stunning them for 9 seconds.
Once per wave after 11 seconds, Jumba throws an experimental substance at the frontmost ally, fully healing them, increasing their max HP by 1100k + 10.95sp, giving them 250 energy, and increasing their basic damage by 269k + 4.75bd for 20 seconds.
The heal is less effective on allies above level <level>.
Jumba uses his thermal binoculars to see all enemies, making Jumba"precise" for 15 seconds and increasing his basic damage by 145k + 1.55sp for 10 seconds.
Precise heroes can target invisible enemies and their attacks cannot be dodged or evaded.
While Jumba has precise, he deals 300% more damage with "Plasma Cannon" and his basic attacks.
The bonus damage is less effective against enemies above level <level>.
At the start of each wave, the frontmost ally, including Jumba, is precise for 11 seconds.
When Jumba is precise, he gains 250 energy each time he damages or stuns an enemy that he would not normally have if he was not precise.
The precise buff and the energy gained have a chance to fail against allies and enemies above level <level>.
Additional Stat Boosts:
Allies Gain "Precise"
"Plasma Cannon" Stuns Damage Enemies
Reduce Enemy Energy Gain
Chance to Remove Hardy
Heal When Stunned