Fairy Godmother

With a wave of her wand, Fairy Godmother appears on the battlefield, ready to help her allies with her magical powers.

"If you'd lost all your faith, I couldn't be here. And here I am."
Role Support Position Back Trial Team: Blue

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Core Stats

Max HP 500.2 + 274g Basic Damage 60.7 + 12.23g Skill Power 66.7 + 23.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Reality Negation Normal Crit Fantastic Crit Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Fairy Godmother does not enter battle until an ally is at 50% of their Max HP and fully heals this ally. Instead of a basic attack, Fairy Godmother heals the ally with the least HP for 155k+1.25bd HP.

Active: Fairy Godmother heals herself and allies for 152k+4sp HP per second for 15 seconds and increases herself and allies' Reality by 90k+0.5sp for 8 seconds.

blackouttime
1.35
duration
3
priority
100
trigger
leastHPPercent < ally | damaged
primary
leastHPPercent < ally | damaged
splash
ally
percent
0.5[%]
hpamt
155k+1.25bd
hotamt
152k+4sp
hotduration
15
realityamt
90k+0.5sp
realityduration
8
entranceblackout
2
combatfreezeimmune
true

Fairy Godmother enchants the frontmost ally, granting them 3 stacks of Hardy and making them Energized for 10 seconds. Allies Energized by Fairy Godmother gain 75 extra energy each time they basic attack.

The Hardy and Energized have a chance to fail on allies above level <level>.

duration
2.4
energygain
90
cooldown
12
initcooldown
4
priority
1
trigger
frontMost < ally | !self
primary
frontMost < ally | !self
stackamt
3
energizedduration
10
energyamt
75

Fairy Godmother summons a pumpkin above enemies and accidentally transforms it into a carriage, dealing 502k+5.46sp damage and stunning enemies for 4 seconds.

duration
2.8
damagetype
Fantastic
energygain
90
cooldown
6
initcooldown
1
priority
2
trigger
middleMostX < enemy
primary
middleMostX < enemy
dmg
502k+5.46sp
stunduration
4
splashrange
500

After Fairy Godmother has cast "Just In Time" 3 times, the next cast grants herself and allies 90k+0.65sp Armor for 10 seconds, removes all of their debuffs, and grants them 2 stacks of Hardy.

amt
3
armoramt
90k+0.65sp
armorduration
10
hardyamt
2

Fairy Godmother gains 35 Energy each time an Energized ally basic attacks.

Every 3 times Fairy Godmother heals an ally instead of her basic attack, the next ally healed in this way is also Energized for 9 seconds. Allies Energized by Fairy Godmother gain 75 extra energy each time they basic attack.

The Energize has a chance to fail on allies above level <level>.

Additional Stat Boosts:

basichealamt
3
energyamt
35
energizedduration
9
energizedamt
75
armorbuff
90k

Level Stars

Maximus (235)

Mousey Mistake

Energized Allies are Faster
  • While allies are Energized, their attack and movement speeds are increased by 5s%
  • +99k Basic Damage to Fairy Godmother and allies
  • +228k Skill Power

Madam Mim (237)

Dual Deeds

Team Takes Less Damage From Reflect
  • After the first 8 seconds of each wave, Fairy Godmother and her allies gain 150k Reality for the rest of the wave
  • Fairy Godmother and her allies take 15s% less damage from damage dealt by Reflect
  • Red Team enemies' Skill Power decreased by 65k
  • Control role enemies lose 120k Skill Power

Friends

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.