Fairy Godmother

With a wave of her wand, Fairy Godmother appears on the battlefield, ready to help her allies with her magical powers.

"If you'd lost all your faith, I couldn't be here. And here I am."
Role Support Position Back Trial Team: Blue

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Core Stats

Max HP 500.2 + 274g Basic Damage 60.7 + 12.23g Skill Power 66.7 + 23.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Fairy Godmother does not enter battle until an ally is at 50% of their Max HP and fully heals this ally. Instead of a Basic Attack, Fairy Godmother heals the ally with the least HP for 155k+1.25bd HP. She cannot heal herself in this way.

Active: Fairy Godmother heals herself and allies for 152k+4sp HP per second for 15 seconds and increases herself and allies' Reality by 90k+0.5sp for 8 seconds.

blackouttime
1.35
duration
3
priority
100
trigger
leastHPPercent < ally | damaged
primary
leastHPPercent < ally | damaged
splash
ally
percent
0.5[%]
hpamt
155k+1.25bd
hotamt
152k+4sp
hotduration
15
realityamt
90k+0.5sp
realityduration
8
entranceblackout
2
combatfreezeimmune
true

Fairy Godmother enchants the frontmost ally, granting them 3 stacks of Hardy and making them Energized for 10 seconds. Allies Energized by Fairy Godmother gain 75 extra energy each time they basic attack.

The Hardy and Energized have a chance to fail on allies above level <level>.

duration
2.4
energygain
90
cooldown
12
initcooldown
4
priority
1
trigger
frontMost < ally | !self
primary
frontMost < ally | !self
stackamt
3
energizedduration
10
energyamt
75

Fairy Godmother summons a pumpkin above enemies and accidentally transforms it into a carriage, dealing 502k+5.46sp damage and stunning enemies for 4 seconds.

duration
2.8
damagetype
Fantastic
energygain
90
cooldown
6
initcooldown
1
priority
2
trigger
middleMostX < enemy
primary
middleMostX < enemy
dmg
502k+5.46sp
stunduration
4
splashrange
500

After Fairy Godmother has cast "Just In Time" 3 times, the next cast grants herself and allies 90k+0.65sp Armor for 10 seconds, removes all of their debuffs, and grants them 2 stacks of Hardy.

amt
3
armoramt
90k+0.65sp
armorduration
10
hardyamt
2

Fairy Godmother gains 35 Energy each time an Energized ally basic attacks.

Every 3 times Fairy Godmother heals an ally instead of her basic attack, the next ally healed in this way is also Energized for 9 seconds. Allies Energized by Fairy Godmother gain 75 extra energy each time they basic attack.

The Energize has a chance to fail on allies above level <level>.

Additional Stat Boosts:

basichealamt
3
energyamt
35
energizedduration
9
energizedamt
75
armorbuff
90k

Level Stars

Maximus (235)

Mousey Mistake

Energized Allies are Faster
  • While allies are Energized, their attack and movement speeds are increased by 5s%
  • +99k Basic Damage to Fairy Godmother and allies
  • +228k Skill Power

Madam Mim (237)

Dual Deeds

Team Takes Less Damage From Reflect
  • After the first 8 seconds of each wave, Fairy Godmother and her allies gain 150k Reality for the rest of the wave
  • Fairy Godmother and her allies take 15s% less damage from damage dealt by Reflect
  • Red Team enemies' Skill Power decreased by 65k
  • Control role enemies lose 120k Skill Power

Friends

Princess Aurora (275)

Wishing Works

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.