Madam Mim uses her amazing powers of transformation to create chaos on the battlefield.
"Sounds like someone's sick. How lovely. I do hope it's serious. Something dreadful."
Specify number or math expression, e.g. x*1.2
Madam Mim keeps track of the last enemy to use their active skill and deals 25% more damage them and other enemies of the same Role. When Madam Mim uses "Wizard Duel", she magically transforms into different animals based on the Role of the enemy that last used an active skill.
Tank Role: Mim turns into a crocodile, biting the closest enemy and dealing 550k+4.8sp fantastic damage.
Damage Role: Mim turns into a tiger and pounces on the last enemy who used their active skill, dealing 493k+4.4sp normal damage.
Control or Support Role: Mim turns into a dragon and breathes fire at the last enemy who used their active skill, dealing 475k+5.1sp fantastic damage to enemies in an area.
Madam Mim turns her face into a hideous sight and targets enemies who are the same Role as the last enemy to use their active skill, Scaring them for 12 seconds and Hexing them for 10 seconds. If enemies attempt to use their active skill while Hexed, they are stunned for 5 seconds.
The Scare and Hex have a chance to fail against enemies above level <level>.
When Madam Mim uses "Wizard Duel", her different animal forms receive the following bonuses.
Crocodile: Mim also deals 35% of the target's max HP as damage.
Tiger: Mim applies 3 stacks of Fatigue to enemies she damages.
Dragon: Mim also deals 442k+5.1sp damage over 4 seconds to enemies hit by her fire breath.
The amount of damage done during her crocodile form is less effective against enemies above level <level>.
Madam Mim gains 250 energy each time an enemy uses their active ability or when an enemy is KO'd. This includes enemies who are Hexed and use their active abilities.
The energy gained from this skill is less effective from enemies above level <level>.
When enemies KO Madam Mim or one of her allies, they are Hexed for 10 seconds. If enemies attempt to use their active skill while Hexed, they are stunned for 5 seconds.
Mim targets the Role the enemy team has the most of, enemies of that Role lose 225k Basic Damage and 315k Skill Power for the first 8 seconds of battle. If the enemy team has an equal amount of 2 or more Roles, Mim picks between the Roles randomly.
Additional Stat Boosts:
Tricks and Wagers
Buff Damage Role Allies
"Wizard Duel" Drains Energy
Heal When Stunned