Quackerjack

Armed with his arsenal of exploding toys, Quackerjack is ready to unleash his mad creations on his enemies.

"It's PLAYTIME!"
Role Control Position Mid Trial Team: Red

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Core Stats

Max HP 805 + 410.5g Basic Damage 130.23 + 17.416g Skill Power 34.1 + 35.8g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Instead of a basic attack, Quackerjack cackles maniacally, gaining 100 Energy. At the start of each wave, Quackerjack summons a robot teddy bear with 2800k+18.5sp HP that attacks enemies, dealing 120k+1.75bd Damage with each hit.

Active: If the teddy bear is not KO'd Quackerjack causes it to explode, dealing 840k+13.5sp Damage to enemies around it. If the teddy bear is KO'd, Quackerjack resummons the teddy bear with 1700k+13sp HP.

blackouttime
2
duration
3
damagetype
Fantastic
priority
100
trigger
closest < enemy
primary
closest < enemy
splash
enemy | within(150)
energyamt
100
hpmaxamt
2800k+18.5sp
dmg
120k+1.75bd
dmgexplode
840k+13.5sp
hpamt
1700k+13sp
explosionrange
350

Quackerjack pulls out Mr. History, Scaring enemies for 13 seconds and applying 4 stacks of Fatigue to enemies. Fatigue blocks 1 buff from being applied and then is removed.

The Scare and stacks of Fatigue have a chance to fail against enemies above level <level>.

duration
2
energygain
90
cooldown
13
initcooldown
2.5
priority
1
trigger
closest < enemy
primary
frontmost < enemy
splash
enemy
scareduration
13
stackamt
4

Quackerjack throws a Mr. Banana-Brain at the enemy with the most stacks of Fatigue and it explodes, dealing 580k+8.5sp Damage to enemies in an area and an additional 370k+4.85sp Damage per stack of Fatigue each damaged enemy has.

Quackerjack can do a max of 9000k Damage to each enemy with this skill.

duration
2
damagetype
Fantastic
energygain
90
cooldown
10
initcooldown
2.5
priority
2
trigger
highestFatigueStacks < enemy
primary
highestFatigueStacks < enemy
splash
enemy | within(150)
dmg
580k+8.5sp
dmgbuff
370k+4.85sp
dmgcap
9000k

The robot teddy bear applies 1 stacks of Fatigue to nearby enemies every 2 seconds and 2 stacks of Fatigue to nearby enemies when he is summoned with "Terror Teddy."

Applying the stacks of Fatigue has a chance to fail against enemies above level <level>.

splash
enemy | within(150)
timestackamt
1
stackduration
2
stackamt
2

When Quackerjack uses "Terror Teddy" and summons the robot teddy bear, Scared enemies are also Distracted by it for 12 seconds. Distracted enemies prefer to target the robot teddy bear.

The robot teddy bear deals 160k Damage per second to nearby enemies.

The Distract has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

  • +194k Basic Damage to the Robot Teddy Bear
  • +1090k Max HP to the Robot Teddy Bear
  • +295k Skill Power
damagetype
Fantastic
splash
enemy | within(150)
distractduration
12
dmg
160k
bdamt
194k
hpamt
1090k
tickinterval
1

Level Stars

Lock, Shock, & Barrel (250)

Arcade Anarchy

Reduced Damage from Fatigued Enemies
  • Enemies lose 85k Basic Damage per stack of Fatigue on them
  • Enemies can lose up to 15s% of their Basic Damage from this Memory Disk
  • +685k Max HP
  • +70k Armor per ally whose role is "Damage"

Slinky Dog (250)

Mysterious A-Peel

Saps Invincible Enemies
  • +160k Armor to the Robot Teddy Bear per Invincible enemy
  • Quackerjack Saps enemies for 4+1s seconds when they become Invincible
  • +215k Skill Power
  • Enemies lose 150k Basic Damage while they are invincible

Friends

22 (275)

Rejuvenating Fruit

Level

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.