Lock, Shock, & Barrel

Lock, Shock, & Barrel are at your service. Armed with a tub full of weapons, this scheming trio deals all sorts of damage to enemies.

"Trick or treat!"
Role Control Position Mid Trial Team: Yellow

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Core Stats

Max HP 800.7 + 282.33g Basic Damage 36.8 + 25.94g Skill Power 74.1 + 22.41g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Conservation Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: For their basic attacks, Lock & Shock shoot their slingshots, dealing fantastic damage, while Barrel licks his lollipop, healing the ally with the lowest HP.

Active: The player chooses an enemy for Lock, Shock, & Barrel to kidnap. The trio runs over to an enemy in their bathtub and puts the enemy in a sack. While an enemy is in the sack, they are dealt 90k + .15sp damage per second. The enemy is freed from the sack after 15 seconds.

This skill cannot be evaded and the duration is not affected by tenacity.

While the battle is on auto, Lock, Shock, & Barrel will kidnap the enemy with the highest evasion.

blackouttime
0.9
duration
2
damagetype
Fantastic
priority
100
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
splash
enemy
dmg
90k + .15sp
energyamt
200
sackduration
15
choiceduration
10

Shock throws a box of scorpions at the nearest enemy, dealing 180k + .75sp damage per second for 6 seconds and removing 97k + .1sp reality for 9 seconds. The scorpions then jump to nearby Scared enemies, dealing 210k + 1sp damage over 6 seconds and removing 97k + .1sp reality for 9 seconds.

duration
2.4
damagetype
Fantastic
energygain
110
cooldown
8
initcooldown
1
priority
1
trigger
closest < enemy | within(default)
primary
closest < enemy | within(default)
dmg
180k + .75sp
realityamt
97k + .1sp
dotduration
6
realityduration
9
dmg2
210k + 1sp
realityamt2
97k + .1sp
splashrange
300

At the beginning of each wave, Lock throws a jack-in-the-box onto the battlefield that stays on the battlefield for 20 seconds. Every 2 seconds the jack-in-the-box is on the battlefield, it triggers, Scaring nearby enemies for 2 seconds or extending their current Scare by 2 seconds if they are already Scared.

The scare has a chance to fail on enemies above level <level>.

duration
2
energygain
100
cooldown
21
initcooldown
1
priority
2
trigger
furthestIgnoreFacing < enemy
primary
furthestIgnoreFacing < enemy
waitduration
2
scareduration
2
scareradius
300
longwaitduration
20

Every 4 times Lock, Shock, & Barrel crit, remove 75 tenacity and 100 evasion for 10 seconds to the damaged enemy.

The tenacity and evasion debuffs have a chance to fail on enemies above level <level>.

cooldown
3
evasiondown
100
tenacitydown
75
critamt
4
duration
10

When Lock, Shock, & Barrel deal crit damage to an enemy, they have a 100% chance of applying a random disable to an enemy for 9 seconds.

If the last enemy in combat has lower than 50% of their health remaining when they are affected by "All Caught Up", that enemy is instantly KO'd.

Disables include stun, freeze, blind, charm, and silence.

The chance to apply a random disable is further reduced for enemies above level <level>.

Additional Stat Boosts:

  • +95k damage per second from "All Caught Up"
  • +210k Skill Power
  • +175k Armor
damagetype
Fantastic
disablepercent
1[%]
disableduration
9
hppercent
0.5[%]
dmg
95k

Level Stars

Cheshire Cat (196)

Bag of Tricks

Kidnapped Enemies are Fatigued
  • Every 8-1s seconds the jack-in-the-box from "Unwanted Present" is on the battlefield, enemies nearby it receive 2 stacks of Fatigue
  • Damage role enemies lose 135k Reality
  • +230k Skill Power

Oogie Boogie (198)

Henchman's Disguise

Damage Over Time Makes Scares Longer
  • When a DoT is applied to a scared enemy, the duration of the scare is extended by 5+1s seconds
  • Enemies lose 20s Evasion while they are scared
  • Enemies lose 115k Basic Damage while they are scared
  • +95k Basic Damage to Yellow Team allies

Friends

Quackerjack (250)

Arcade Anarchy

Mary Sanderson (275)

Triple Threat

Level

Charm ( / 12)

Extra Skill Power
  • Characters in this collection gain 1k% Skill Power.

Control ( / 12)

Reduce Enemy Energy Gain
  • Enemy team gains 0.002k% less energy for each character in this collection on your team.

The Nightmare Before Christmas ( / 12)

Chance to Scare and Disable
  • Heroes in this Collection have a 0.5k% chance to inflict Scare and a random Disable upon dealing damage. Disables include Stun, Freeze, Blind, Silence, and Charm.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.