Lock, Shock, & Barrel are at your service. Armed with a tub full of weapons, this scheming trio deals all sorts of damage to enemies.
"Trick or treat!"
Specify number or math expression, e.g. x*1.2
x*1.2
Passive: For their basic attacks, Lock & Shock shoot their slingshots, dealing fantastic damage, while Barrel licks his lollipop, healing the ally with the lowest HP.
Active: The player chooses an enemy for Lock, Shock, & Barrel to kidnap. The trio runs over to an enemy in their bathtub and puts the enemy in a sack. While an enemy is in the sack, they are dealt 90k + .15sp damage per second. The enemy is freed from the sack after 15 seconds.
This skill cannot be evaded and the duration is not affected by tenacity.
While the battle is on auto, Lock, Shock, & Barrel will kidnap the enemy with the highest evasion.
Shock throws a box of scorpions at the nearest enemy, dealing 180k + .75sp damage per second for 6 seconds and removing 97k + .1sp reality for 9 seconds. The scorpions then jump to nearby Scared enemies, dealing 210k + 1sp damage over 6 seconds and removing 97k + .1sp reality for 9 seconds.
At the beginning of each wave, Lock throws a jack-in-the-box onto the battlefield that stays on the battlefield for 20 seconds. Every 2 seconds the jack-in-the-box is on the battlefield, it triggers, Scaring nearby enemies for 2 seconds or extending their current Scare by 2 seconds if they are already Scared.
The scare has a chance to fail on enemies above level <level>.
Every 4 times Lock, Shock, & Barrel crit, remove 75 tenacity and 100 evasion for 10 seconds to the damaged enemy.
The tenacity and evasion debuffs have a chance to fail on enemies above level <level>.
When Lock, Shock, & Barrel deal crit damage to an enemy, they have a 100% chance of applying a random disable to an enemy for 9 seconds.
If the last enemy in combat has lower than 50% of their health remaining when they are affected by "All Caught Up", that enemy is instantly KO'd.
Disables include stun, freeze, blind, charm, and silence.
The chance to apply a random disable is further reduced for enemies above level <level>.
Additional Stat Boosts:
Bag of Tricks
Kidnapped Enemies are Fatigued
Henchman's Disguise
Damage Over Time Makes Scares Longer
Arcade Anarchy
Triple Threat
Extra Skill Power
Reduce Enemy Energy Gain
Chance to Scare and Disable
Heal When Stunned