Shank

Shank has survived the most intense danger the game Slaughter Race has to offer, and uses her keen driving skills to flatten foes on the battlefield.

"Well, well, well... who are you?"
Role Tank Position Front Trial Team: Blue

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Core Stats

Max HP 525.18 + 491.7g Basic Damage 39.2 + 13.12g Skill Power 73.37 + 20.05g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Crit Damage Tenacity Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Shank negates up to 43k + 0.21sp damage from each attack against her and stores 50% of the damage negated. She can store a max of 430k + 4.55sp damage.

Active: Shank summons her car and barrels through her enemies, dealing 240k + 2.3sp damage plus all of the damage stored by her passive. This resets her damage storage.

blackouttime
2
duration
2.3
damagetype
Normal
priority
100
trigger
closestprefFacing < enemy
primary
closestprefFacing < enemy
dmg
240k + 2.3sp
dmgnegamt
43k + 0.21sp
dmgnegcap
430k + 4.55sp
dmgnegpercent
0.50 [%]

When Shank reaches 50% of her Max HP, she grants herself and allies 365k additional Skill Power for the rest of the wave, she grants herself 390k Armor for 15 seconds, and Distracts all enemies for 10 seconds.

Distracted enemies target Shank with all attacks for the duration.

duration
1.8
energygain
90
priority
2
hppercent
0.50 [%]
skillpowerbuff
365k
armoramt
390k
armorduration
15
distractduration
10

Shank rattles enemies with an elbow slam, causing them to take 655k + 8.65sp base damage plus 80% of her Armor as damage over 9 seconds. Shank also heals for 70% of the damage done by Piston Slam.

duration
2
damagetype
Normal
energygain
90
cooldown
10
initcooldown
2.5
priority
1
trigger
closestprefFacing < enemy | within(default)
primary
closestprefFacing < enemy | within(default)
splash
enemy | within(default + 50)
dmg
655k + 8.65sp
percent
0.8[%]
dmgdonepercent
0.7 [%]
debuffduration
9

Shank gains an extra 320k Armor. While Shank is Distracting enemies, she negates 15% more damage with "Final Lap."

negatepercent
0.15[%]
amt
320k
type
ARMOR

"Final Lap" negates 35% more damage against Normal Damage attacks.

Shank and her allies take 65% less damage from Normal Crits. When an enemy Normal Crits Shank, her Armor is increased by 30k for the rest of the wave up to 450k Armor.

The additional damage negation is less effective against enemies above level <level>.

Additional Stat Boosts:

  • +550k Max Damage storage from "Final Lap"
  • +1450k Max HP
  • +335k Armor
skill1percent
0.35[%]
critreduction
0.65[%]
maxdmgamt
550k
armoramt
30k
armorcap
450k

Level Stars

Elastigirl (95)

Lockdown

Build-up More Energy
  • +8s% Energy Gain
  • +85k more Damage negated by Final Lap
  • If enemies are Distracted by Shank or one of her allies when they are damaged by "Final Lap", they are stunned for 2s seconds

Vanellope (97)

Get In Gear

Allies Share Armor
  • +120k Basic Damage
  • +260k Armor
  • Allies gain Armor equal to 15s% of Shank's Armor ; Every 3 times Shank is damaged by a Basic Attack, the remaining cooldown on "Piston Slam" is decreased by 1s seconds

Friends

Aladdin (95)

Need for Speed

Megara (109)

Driving Force

Jasmine (129)

Ready to Ride

Go Go (255)

Demolition Girls

Level

Tank ( / 12)

Extra Armor
  • Team gains 1k% Armor for each Tank on your team.

Wreck-It Ralph ( / 12)

Extra Energy
  • Characters in collection gain an extra 2.5k% energy from taking fantastic damage.