Shank has survived the most intense danger the game Slaughter Race has to offer, and uses her keen driving skills to flatten foes on the battlefield.
"Well, well, well... who are you?"
Specify number or math expression, e.g. x*1.2
Passive: Shank negates up to 43k + 0.21sp damage from each attack against her and stores 50% of the damage negated. She can store a max of 430k + 4.55sp damage.
Active: Shank summons her car and barrels through her enemies, dealing 240k + 2.3sp damage plus all of the damage stored by her passive. This resets her damage storage.
When Shank reaches 50% of her Max HP, she grants herself and allies 365k additional Skill Power for the rest of the wave, she grants herself 390k Armor for 15 seconds, and Distracts all enemies for 10 seconds.
Distracted enemies target Shank with all attacks for the duration.
Shank rattles enemies with an elbow slam, causing them to take 655k + 8.65sp base damage plus 80% of her Armor as damage over 9 seconds. Shank also heals for 70% of the damage done by Piston Slam.
Shank gains an extra 320k Armor. While Shank is Distracting enemies, she negates 15% more damage with "Final Lap."
"Final Lap" negates 35% more damage against Normal Damage attacks.
Shank and her allies take 65% less damage from Normal Crits. When an enemy Normal Crits Shank, her Armor is increased by 30k for the rest of the wave up to 450k Armor.
The additional damage negation is less effective against enemies above level <level>.
Additional Stat Boosts:
Build-up More Energy
Get In Gear
Allies Share Armor
Need for Speed
Ready to Ride