Tron

Tron is a security program who uses his powers to keep networks free and open for all Users.

"I fight for the Users!"
Role Support Position Back Trial Team: Red

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Core Stats

Max HP 265.7 + 94.82g Basic Damage 73.7 + 8.26g Skill Power 66.7 + 8.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Normal Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Tron removes all active buffs from enemies and deals 180k+1.75sp to all enemies. Tron summons a light barrier, applying 2 stacks of hardy to himself.

Each stack of hardy blocks a debuff from being applied to the affected and is then removed. Removing a buff has a chance to fail against enemies above level <level>.

blackouttime
1.7
duration
3.5
damagetype
Fantastic
priority
100
trigger
closestIgnoreFacing < enemy
primary
closestIgnoreFacing < enemy
splash
enemy
stackamt
2
maxstackamt
3
dmg
180k+1.75sp

At the start of each wave, Tron summons a light barrier on the front most ally which applies 2 stacks of hardy to them. Tron and his allies receive 85k skill power per stack of hardy they each have on them. Tron regenerates 1 stacks of hardy every 8 seconds on the frontmost ally.

Each stack of hardy blocks a debuff from being applied to the affected and is then removed. Tron can apply a maximum of 3 stacks of hardy to each ally by summoning light barriers.

cooldown
8
trigger
frontMost < ally
stackamt
2
stackregenamt
1
skillpowerbuffamt
85k
maxstackamt
3

Tron heals himself and the ally with the least HP for 350k+2.55sp HP.

duration
3.2
energygain
90
cooldown
12
initcooldown
3
priority
1
trigger
leastHPRaw < ally | damaged
primary
leastHPRaw < ally | damaged | !self
healamt
350k+2.55sp

After 3 stacks of hardy block a debuff for an ally, 210k + 1.2sp damage is dealt to nearby enemies and they are stunned for 3 seconds.

damagetype
Fantastic
splash
enemy | within(50)
dmg
210k + 1.2sp
stunduration
3
stackamt
3

"I/O Barrier" also applies 1 stacks of hardy to all allies below 25% of their max HP up to a maximum of 3 stacks of hardy. Adding stacks has a chance to fail on allies above level <level>.

Additional Stat Boosts:

  • "Distributed Process" gives allies 85k more skill power per stack of hardy
  • +180k Max HP
  • +72k Skill Power
stackamt
1
maxhppercent
0.25[%]
skillpoweramt
85k
maxstackamt
3

Level Stars

Kevin Flynn (157)

Uprezzed

Starting Energy
  • +135k Skill Power
  • +419k Max HP
  • +200s Starting Energy

Gizmoduck (158)

Save the Arcade

Barriers for Tank Allies
  • +121k Skill Power
  • Tank heroes on team gain 176k Skill Power
  • Tank role allies receive 2 stacks of hardy at the beginning of each wave, regenerate 1 stacks of hardy every 11-s seconds, and can receive a max of 3 stacks of hardy from "Distributed Process"
    cooldown
    10

Friends

Level

Healers ( / 12)

Extra Healing
  • Allies regain 0.4k% more HP when you heal them. Effect is doubled on Tanks.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.