Fear dreads the worst on the battlefield. If his screams don't get to you, then his flailing panic will.
"Sure, it's the coward's way out. But this coward is gonna survive!"
Specify number or math expression, e.g. x*1.2
Passive: Instead of a basic attack, Fear gets more anxious, gaining 1 stacks of "Dread." Fear is also always Scared but grants himself and allies 14k armor per stack of Dread he has. Lastly, when Fear or an ally receive more than 25% of their max HP as damage in a single hit, Fear gains 2 stacks of Dread. Fear can have a maximum of 20 stacks of Dread.
Active: Fear panics and flails through enemies, dealing 153k+1.55bd damage to enemies and stunning enemies for 4 seconds. Fear deals 50k+.45bd more damage and stuns enemies 0.3 seconds longer per stack of Dread he has.
Whenever Fear reaches 10 stacks of Dread, he releases a scream, dealing 323k+3.25sp damage to all enemies and scaring enemies for 8 seconds. After Fear uses "Dreadful Scream", he removes 7 stacks of Dread.
Fear tosses a helmet to the 2 allies with the least HP, granting them a shield with 666k+6.66sp HP that lasts 7 seconds. Heroes with this shield cannot be disabled.
Fear and his allies take 10% less damage from crits and super crits per stack of Dread Fear has.
The damage reduction is less effective on allies above level <level>.
The first 2 Disables that are blocked by the shield from "Extra Protection" are sent back at the enemy that attempted to apply them. Disables include Charms, Freezes, Stuns, Blinds, and Silences.
Fear and his allies are immune to Freezes for the first 2 seconds of each wave.
The Freeze immunity has a chance to fail against enemies above level <level>.
Additional Stat Boosts:
Start with Stacks of "Dread"
Heal and Give "Hardy" to Allies
Extra Energy Regen
Heal When Stunned