Fear

Fear dreads the worst on the battlefield. If his screams don't get to you, then his flailing panic will.

"Sure, it's the coward's way out. But this coward is gonna survive!"
Role Support Position Back Trial Team: Yellow

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Core Stats

Max HP 260.7 + 278.21g Basic Damage 50.7 + 11.76g Skill Power 36.7 + 14.5g

Detailed Stats

Level Rank Stars Basic Damage Skill Power Max HP HP Regen Energy Regen Armor Reality Armor Negation Reality Negation Normal Crit Fantastic Crit Crit Damage Tenacity Evasion Improved Healing

Level = Basic Damage = Skill Power =
Specify number or math expression, e.g. x*1.2

Passive: Instead of a basic attack, Fear gets more anxious, gaining 1 stacks of "Dread." Fear is also always Scared but grants himself and allies 14k armor per stack of Dread he has. Lastly, when Fear or an ally receive more than 25% of their max HP as damage in a single hit, Fear gains 2 stacks of Dread. Fear can have a maximum of 20 stacks of Dread.

Active: Fear panics and flails through enemies, dealing 153k+1.55bd damage to enemies and stunning enemies for 4 seconds. Fear deals 50k+.45bd more damage and stuns enemies 0.3 seconds longer per stack of Dread he has.

blackouttime
2
duration
2.25
damagetype
Fantastic
priority
100
trigger
random < enemy
primary
random < enemy
splash
enemy
stackamt
1
armoramt
14k
stackamt2
2
dmgpassivepercent
0.25[%]
dmgactive
153k+1.55bd
dmgbonus
50k+.45bd
stunduration
4
stundurationbuff
.3[.1]
stackcapamt
20

Whenever Fear reaches 10 stacks of Dread, he releases a scream, dealing 323k+3.25sp damage to all enemies and scaring enemies for 8 seconds. After Fear uses "Dreadful Scream", he removes 7 stacks of Dread.

duration
2.5
damagetype
Fantastic
energygain
90
cooldown
4
initcooldown
4
priority
2
trigger
random < enemy
primary
random < enemy
splash
enemy
stackamt
10
dmg
323k+3.25sp
scareduration
8
stackremoveamt
7

Fear tosses a helmet to the 2 allies with the least HP, granting them a shield with 666k+6.66sp HP that lasts 7 seconds. Heroes with this shield cannot be disabled.

duration
2.5
energygain
90
cooldown
15
initcooldown
1
priority
1
trigger
random < ally
primary
random < ally
amt
2
shieldhp
666k+6.66sp
shieldduration
7

Fear and his allies take 10% less damage from crits and super crits per stack of Dread Fear has.

The damage reduction is less effective on allies above level <level>.

percent
0.1[%]

The first 2 Disables that are blocked by the shield from "Extra Protection" are sent back at the enemy that attempted to apply them. Disables include Charms, Freezes, Stuns, Blinds, and Silences.

Fear and his allies are immune to Freezes for the first 2 seconds of each wave.

The Freeze immunity has a chance to fail against enemies above level <level>.

Additional Stat Boosts:

disableamt
2
shieldhpbuff
350k
freezeduration
2
armorbuff
8k

Level Stars

Anger (205)

Fear Not

Start with Stacks of "Dread"
  • Fear begins each wave with 1s stacks of Dread
  • +186k Skill Power
  • +423k Max HP

Rex (209)

Shared Scares

Heal and Give "Hardy" to Allies
  • When Fear basic attacks he also heals the frontmost ally for 440k HP
  • Every 8-s basic attacks, Fear applies 2 stacks of hardy to the frontmost ally. If the frontmost ally is a Tank role ally, Fear also grants them Reflect for 1s seconds. Heroes with Reflect return 100% of damage dealt to them back at the enemy who dealt the damage. This damage cannot be avoided by dodges
  • Tank heroes on team gain 265k Armor

Friends

Hopper (275)

Greed-hopper

Daisy Duck (275)

Handbag Havoc

Level

Inside Out ( / 12)

Extra Energy Regen
  • Team gains 15k Energy Regen for each character in this collection on your team.

Shields ( / 12)

Damage Reduction
  • Shields reduce damage taken by 0.75k%.

Stun ( / 12)

Heal When Stunned
  • Heal 0.5k% of missing HP when stunned.

Support ( / 12)

Starting Energy
  • Team starts with 4k extra energy for each Support on your team.